Correct me if im wrong, but isn’t the breakthrough pretty much already in-game ?
Attackers get 1000 tickets and must capture certain sector and are pushed back each time certain control point is captured, your suggestion is attack - defense but it revolves around singular capturing point, right ?
well, op is asking to have an invasion gamemode where defenders are playing like hunters in a competition of turkey shooter and massively outnumber the prays.
aka, somehow outnumbering attackers and have their map on their advantage, infinite tickets, and even longer cap for assaulters.
a defender heavens.
needless to say, no.
( to op )
Confrontation is close enough to what you are even trying to suggest but does it better.
outside the fact that there should be more capture point instead of 5 and lock zone should take a while more to allow attackers to reach the objective, or defenders to reach the objective.
you claim that assaulting is easier, yet when a good defense ( which ,i would like to repeat, it’s not that hard ) most of the time don’t even allow you to take one objective. or past the middle one.
when talking about the assault mode on it’s own, it can be overthrown as long you place some rally in proximity and defend it, or attack it.
but defenders has once again infinite tickets.
except, defenders have infinite tickets. and can just win a war of attrition against the enemies.
almost as attacking in reverse.
you either throw your self at the enemy, spawn camp, or get pushed back so miserably that you are pay attention somewhere else.
this is just reverse assault and has all bad points of it. where attackers have to attack both points and hold in assault, here defenders must defend all 2-3 points without losing any one.
what made defending easy in assault is what will make attacking in this one easy even with terrain and number advantage.
This mode may sound interesting, but a player on the defensive side, they can easily fall into a situation like such:
They either face a large number of enemies attacking them with less help from their teammates, or there are no enemies attacking them at all.
Also, this mode has low XP efficiency for defenders. Of course, there are too many inefficient modes in XP (which is why I only like invasion mode), so I don’t mind adding such new mode.