→ Why is it still not possible for the tank commander, when opening the hatch, to be able to launch a grenade, be it smoke or demolition?
→ Why is it still not possible for your teammates to hitch a ride with your allied tank? I’m referring to the issue where your ally can climb onto your tank for a ride and end up taking damage even without falling off the tank. I think it would be cool for the tank to have a system where the soldier can hang onto its hull without taking damage.
→ Why isn’t there a function to turn off the armored vehicle’s engine yet? Sometimes the noise or the smoke from the engine attracts unwanted attention.
→ Why is it still not possible to use the gunner crew member inside the armored vehicle? At least I can’t access it or don’t know how to… I believe it would be an interesting feature to implement.
→ Why does the binoculars bug out as the tank moves? I mean, the binoculars keep popping in and out of view depending on the tank’s angle of inclination, or you have to click twice for the binoculars to open.
“My ideas are these, what do you think? Give your opinions.”
It is (or at least it was) but I think you need to press their inventory slot key, quick throw doesn’t work.
By default, in tanks with commander, it is number 2 on the keyboard (you have crew list on the left and their hotkeys, but if you have anything else assigned to the same button in the vehicle category, it won’t work).
“I’m referring to the radio operator/assistant driver who, in some armored vehicles, has access to a machine gun embedded in the armored hull. There are 5 crew members, but we have access to only 3, although 4 could be used, leaving out only the loader.”
Ahh, OK, yeah they could add that, in some tanks all crew members have vision slits so it would be cool if we could use them to look around, plus more seats with hatches, Panzer IV has them for everyone. Popping out as a loader out of a side hatch to the surprise of enemies.
@Count_Smarald I like to see the MG position in tanks to be controlled by AI where it fires detected enemies until ammo runs out…otherwise that spot is useless…