Current Problems
-Allied flanks in EVERY push
-Axis struggle in late defensive line and impossible to defend
-the map layout is so poor
-people can exploits the map everywhere Eg. stuck between the wall and unequal rough terrain
-distance betwen lategame capture points are way too close
-you can exploit the map literally anywhere
-mg42 sights were blocked by trees
(well done, this is seriously stupidest layout for machinegun I have ever seen)
-first sector, Axis will always blocked every entrance possible for Allied armoured vehicle
-really bad terrain for armoured vehicle
-easy possibilies, if first few sector were captured then Axis will probably lose
Allies
-
gameplay
-no flanking for allied force but run straight to the beach in first sector
-add tremendous manpower for allied force in the first wave like 1500-2000 men
-if they still has same manpower there are more allied players than axis players
and personally I think the match is quite short for an “invasion” game mode
Example
(Lone fighter= 25 allied players vs 15 german players)
(Squad=8 squads vs 6 squads)
ref: saving private ryan
origin: movie My Way (2011) -
Covers
-provide wrecks for cover tanks, truck, armoured vehicle (a lot of them)
-add artillery hole for cover
game: Call of Duty WW2
youtube channel: DraKulis Cinematic Gaming video
video name (D-Day - Omaha Beach / Normandy 1944 - Call of Duty - 4K) -
Support
-let the armoured vehicle support infantry and shoot enemy bunkers
-allied has air supriorty eg. more planes than the axis
origin: saving private ryan
(pinterest)
Axis
-
Machine gun
-provide limited mg42,mg34 with a lot of ammunition but they are limited
-provide clearer sight for defensive force, no trees blocking machine guns’ sight
origin: movie - My way (2011) -
Gameplay
-Axis have to defend the sector with everything they can from suprior enemy manpower
-Axis has high ground in the first sector
-After the first sector has fallen, retreat Axis force has new defensive line
-New defensive lines are trench and concrete bunkers after the first sector fell
(and I mean trench for fighting and defense, not trench for running)
origin: Call of Duty WW2 -
Support
-provide usable coastal gun to fight against allied armoured vehicle at the beach
(only for first sector because they are already exists but non-interactable)
-coastal gun is destructable and has cooldown after firing each shells
(this will prevent spams)
-the rest sectors rely on pak placement to fight allied armoured vehicle
-provide AA gun to fight against enemy air superiority
Origin: Movie - My way(2011)
Example Map Layout
Origin: Company of heroes D DAY: UTAH BEACH OF/TOV (community map)
Origin: Company of heroes (basegame)