some changes that i would like to make the game better
changes to the aa guns
currently the flak 38(four barrel) has too much damage output for the small maps, so i recommending changing it to the flak 30 (single barrel) and bring it back for large scale battles?
adding a crew functionality’s to the AA gun, so you cant reload if you no crew on the gun
changing the way grenades work
allowing us to underarm or lob a grenade rather then just pegging it
changing it so hold the grenade wont cook it untill we initiate the “cooking”, also adding a spoon poping sounds, and visual
changes to control options
allow us to swap the aim setting on sniper scopes, as i have unbinded the zoom function i cant use scope any more
adding info tips to each and every “control” option, and letting us know if the feature is currently not working
audio changes
add more bassy sharper explosives and gunshot sounds sounds
add more snappy cracks for bullets that miss you
add some upstairs step sounds
add some sounds for tankers, like foot steps when there is some one on top of your tank and better sounds for when rounds pen or bounce
add some more injured sound for trooper, (preferably not constipated)
additions
more base spawn points for attackers so instead of just two spawn areas towards the centre we could have more flanking and use more of the map
remove the mine slot and add mines to utility slot (medkit/tool kit slot)
add a extra heavy ammo bag, for things like AT weapons, mortars and rifle nades
add more sandbag options, having an option to sandbag up windows with a snap-to-window option would be great and even better if we could put one in with a small hole to shoot out of windows
Not just damage, 4 barrel increase chance to hit plane.
Press 5 to switch to grenade is holding it and not cooking it.
If you are talking about enter the throwing position without cooking it, what is the point of doing it? You need to interrupt the position when you want to arm the grenade.
and as i said a point less effort, when my idea would be less work for the same result, large bag = medkit/mine/mine/mine, rather then your mine pouch = mine/mine/mine with one slot for medkit
How do you know the amount of hit markers you get, it just keep flashing.
Low caliber single barrel gun do shit against infantry, no matter flak 30 or 37mm flak, both need direct hit to kill infantry. 37mm flak give more punch to aircraft and it is more justified than simply buff 20mm against aircraft.
More flexibility, Not just achieving mine/mine/mine with one slot for medkit, we can also grenade or ammo pouch, mine, medkit. So people can still bring mine whenever they want and they can carry more by using specific pouch.
we are going around is circles, adding a mine pouch will only serve to clutter up the game with usless things, while adding them as a utility will give more use to the bag and large bag, and is also easier for the devs to do
the mere fact that every solider can carry a mine is kinda op
so then outright jsut make the 20mm flak useless? then remove it form the game? why not add the 37mm with even more damage and range then the 20mm
How is it cluttering? It is just another thing that went into the backpack slot.
Nope, most people don’t use mine even it has its own slot. Now you tell me people would sacrifice their slot to put mine?
How is it op lol? If it is really op, many people will use it.
Although they are same 20mm, They are completely different looking gun, dev need to make a new model for it, so you still need to remove the old one. So you have no concern on make the 20mm flak useless since you need to make a entirely new model.
Hit markers just said you hit, not indicating 3 or more connect.
so why the hell is adding a mine pouch gonna fix this? my suggestion is to remove a redundancy to make some think else more valuable
just like how every soldier can carry a tank nuking nade
jsut about the same assets, the only thing they would need to do is model the turret asset, as the shells and base aswell as the interface can be copied from the flak 38
refer to original suggestion
so what you are now saying is that more shots dont = better accuracy???, so there for if it was the flak 30 with more damage per hit, that loss of %4 of accuracy is a trade off of when you hit you hit hard
Adding mine pouch can let people wants to play mine have more mine while not affect the ability to carry mine if you have grenade or ammo pouch. The slot on top I said to sacrifice is the utility slot. If they don’t carry a backpack they only have 1 slot. Less chance of mine being used instead of medkit. Overall, it won’t make backpack more valuable, it will make mine worthless.
Then just replace ordinary one with 37mm and bring 4x20mm back for large scale battles.
What is 3 or more connect exactly, how can you indicate it by hit markers? Your 3 or more connect means: 3 out of 4 shots hit the plane at the same time or 3 consecutive hit the plane?
no just sick of enabling your trolling
you have moved to point off what the original post stated and tying to supplement your own ideas in leu of my own