New Calls for the Radioman

Since there is a bit of controversy with my previous post for the mortar unit, here you have a little more chaos: new configurable artillery calls, currently we have the classic attack, smoke screen and air attack, within the normal attack add the flammable projectile, in the smoke attack the option of toxic gas or phosphorus, the air attack instead of launching bombs, be an airborne division in which a small group of paratroopers controlled by the AI ​​falls with the sole objective of fighting until death , the latter will try to attack the objective if you are an attacker and protect the objective if you are a defender, am I crazy? yup, but I am looking to give ideas to make the game more fun for everyone

EDIT: if you configure the incendiarty shells the cooldown for you will be more than usual,same for the others,I wisj balance it but I would ask other users for timmers

6 Likes

Airborne AI troops?
Sounds like the players on the other side will really like it

We only need the following
Airborne armored vehicle (full cover protection, light artillery and explosive weapons would be better, first come first served) 5 minutes
Gas bombs (a good war cannot be without poison gas bombs) 3 minutes
Incendiary (burning battlefield, literally) 3 minutes
Butterfly mine (an air-dropped mine that cannot kill anyone but has a wide range)
Shells that can blow up later tanks (are you ready to hear the Tiger King meow?) 2 minutes

The most important thing
separate smoke
I don’t want to see a bunch of parasites calling in useless shelling every time smoke is called

I would like to see 6 32cm Incendiary Nebelwerfer or a single 60cm Karl as heavy support…

48 Landmastress or 155mm Long tom

46cm Yamato main gun barrage or 42cm rocket barrage

16 Andryusha barrage and Barrage of B4 203mm “Stalin Sieghammer”…

But the game is too *ussy to even give the bombers proper payload in bomber call so tough luck

2 Likes

Because the monkeys will protest that the bombs are killing them

Unironically maybe pacific should have naval artillery fire support. Maybe even something that can be targeted by bombers.

Incendiary rounds are honestly a very toxic thing to add to the game. Not just because of how devastating they are to the enemy, but also because they are one of the few things that can kill teammates.

Until there is a penalty added for teamkilling (through usage of fire) I will not support any additional incendiary equipment.

ADDITIONALLY, Radio operator artillery is already OP as hell. I’m working on a suggestion myself for a rework on it, but it will likely be a bit before I get it posted.

1 Like

for radioman squad I’d love a feature where engineers can build a radio tower that would have some special effects or buff already existing call ins

in fact every squad should have their own special structures

2 Likes