New artillery strikes suggestions

Iirc this was only done during Hürtgen, and I dont know if the Germans planned it or if it was just a coincidence they discovered. Maybe there was something in the Eastern Front.

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Haha chill dude, if you think the game is “historically accurate” then ya gotta check yourself. Not all those ideas were logical but most could have some place in the game. Just funny how it seems some people are on here just to S on others ideas. Freely speak as you want.

nah, i dont think that game is historically accurate, but i also think we should not add stuff that wasnt in ww2 to a ww2 game.

also even if they were in ww2, i really dont see a reason to introduce e.g. mustard gas which would add absolutely nothing to gameplay and would just frustrate people in what is primarily a shooter or flare that will light up enemy on the map in middle of day. if you want fully arcade shooter go play cod or fortnite.

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They were used extensively by German and U.S. forces during the Battle of the Bulge. Episode 6 of Band of Brothers does an excellent job of portraying the damage and mayhem the German shells caused to Allied forward positions.

Everyone knew about radar fuzes by 1940, even the Soviets managed to steal a radar fuze from the U.S. by then. In fact, many of the shells fired into the Ardennes forest during the Battle of the Bulge had radar based proximity fuzes.

This is possible, but unlikely that it would be done intentionally. High explosive shells are capable of a ricochet at steep angles. Couple that with low tolerances on late-war munitions production, and a lack of experienced gunners/loaders by 1944, and I personally believe it’s more likely that any “ricochet airburst” performed by a late-war German tank crew is either pure luck, or a complete blunder of a shot.

Spotting flares could still be useful for directing the teams fire/attention to a location even without automatically marking individual enemies

I would prefer a spotting flare gadget for exactly that purpose. Shoot it over the wave of enemies to highlight an area of interest for your team (enemies spawning over here/pushing from that direction) or shoot it directly onto an enemy position/tank to point out something more specific. I would prefer that over the strange arrow you can drop on the map for your whole team to see.

Maybe Radiomen should have a mortar barrage call in.

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we already have mortar squad in game. also WP mortar would be either stupidly OP or borderline useless. just imagine players shelling whole cap with WP that would have enemy dying in there, but friendly forces would take no damage.

I’m all for friendly fire Darkflow, it was in the game before and it was better then tbh. Just say the word DF.

i am also for friendly fire cause it would help with lots of HE spam, but considering average iq of players, we would probably just get even more frustrated by all teamkilling that majority of players would do every game.

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I don’t see any heavy mortars, do you?

Mortars are op in general. They can kill tanks, destroy fortifications, and wipe out an entire team. All the WP shell would be doing is setting up a smoke screen for my teammates while also burning the enemy alive, but at the cost of not destroying fortifications, tanks, and the possibility of burning your teammates.

I already do that with regular mortar shells.

Developers won’t let this happen if WP shells get into the game. WP does not discriminate.

they are very situational. they have limited blast radius, usually need spotting to be effective, they are only effective against certain tanks(unless you talk about AT mortar) and wont be getting lots of kills unless at start of the game when attackers bomb open cap.
with WP mortar you would be able to provide area of denial for longer periods of time, or you would be able to clear caps despite cover while at same time not damaging your team cause friendly fire is not on. also idk if they even fixed smoke penetration trough walls, so mortars could be effective even against bunkers and other closed objectives.
btw do you remember what happened when they introduced WP grenades and WP meta? this has potential to be abused even worse.

difference between DOT and instant death. DOT is more potent for capping and you can defend against HE mortars by taking cover.

just like bombs dont discriminate or arty doesnt discriminate? even if they introduce friendly fire for WP people could make insane area of denial with WP outside of cap and prevent reinforcement.

Yeah point taken with the mustard gas and flares. Would probably be annoying af.

Skill issue; they are as situational as you make them.

  1. Skill issue: get good at aiming and have two engineers to avoid ammunition shortages.
  2. Skill issue: find targets, memorize chokepoints, and memorize usual rally placement locations. It does help a ton when your team spots, but if not, there are other ways.
  3. Mortars can disable all tank tracks if you do proper barrages (three ammo boxes) and, if not outright, kill them.
  4. If you can’t get over 30 kills in a game with mortars, you aren’t picking correct locations, not doing a proper barrage (you should have three ammo boxes in front of you), or you aren’t cycling three mortar squads. If you do not embrace the mindset of becoming your team’s personal artillery, then you will never be a great mortarman.

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Correct, they also provide a smoke screen to conceal your teammates’ movements. But to assume that WP mortar shells won’t do damage to friendly soldiers is preposterous, considering that the WP grenade currently in the game does.

If I couldn’t hit you in the objective with an HE mortar, what would make you think I could hit you with a WP mortar shell?

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Definitely think new/better artillery options need to be added, bomber raids got nerfed so hard they’re just free xp for the enemy fighter now

An improved smoke screen artillery strike that’s larger and lasts longer could be neat, provide better cover for your team to push a point, current smoke artillery is meh and no one uses it

Some sort of recon ability similar to Rising Storm 2’s spotter plane would be interesting, it would briefly mark enemy locations on player’s map, but would disappear after a short time

If a WP/gas artillery strike is added I don’t think it should be able to outright kill soldiers, instead apply debuffs like reduced movement speed, stamina regen, some type of reduced visibility effect similar to artillery concussion effect, etc

you forgot that WP smoke penetrates walls, so yes you could hit with WP what you couldnt with HE. unless they fixed that cause i havent played with WP in long time.

yes they are situational. attackers have better use for mortar than defenders, they are mostly useful on open caps and they are shitty in urban terrain. if you dont have spotting, you can at best always just fire depending on educated guess and hope it hits.

nah… i am pretty good with mortars, but i also recognize its deficiencies. one match you can get 150+kills with mortars and in other you are lucky if you get 20-30 kills.

well i think that 30 kills in a game is pretty shit result specially with something you described (three ammo boxes, or three mortar squads).

They did

They have better use for attackers, but I have had great success with them as defenders and even carrying a team since I found where the enemies kept putting their rallies. The only urban map that causes a mortar denial is Lehrter Bahnhof and the tractor factory; the rest is easy to overcome. Just because it is harder doesn’t mean it isn’t situational.

Do you play Allies or Axis?

Thirty kills is a relatively easy feat, so I chose it as a goalpost. I easily average over 30 kills with mortars, if you must know.

The “ricochet airburst” (“Abprallerschießen”) was actually quite common and part of gunner’s training.
Therefore delay of the impact fuse of the HE-shell is activated, impact angle of the grenade has to be 20°or less and impact point point 50m in front of the target location., according to manual.

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