So for those unaware, it’s a new system added in the most recent update. Its goal is to prevent a very rare type of player from abusing the respawn system of planes.
These players would spawn a plane, crash bomb and respawn an other one to skip resupply time. They would effectively grief their team by bleeding out tickets like this, on top of not taking the game seriously.
Note they are a very select few and that you won’t encounter any in most of your games, especially outside Asia servers.
Now they introduced a system that would aim at locking out respawning a plane if you crashbombed. The issue is that this system is too sensitive. I’ve been locked out from respawning a plane (sometimes I have two in my lineups) for every and all reasons:
my plane got shot down and I kill my pilot to respawn faster
I crashed after my plane got damage through anything (be it a player or a hitbox)
I failed a dive bombing and didn’t pull out in time (with or without damage)
This is both frustrating and not new-pilot friendly. Many new pilots crash after they bomb something because they don’t know how much their plane can pull, or they didn’t take a good angle, or they got damaged. These players may get locked out of a potential other plane.
I honestly do not see this system, even toned down to only punishing people who crash with intact planes, not harming players who just messed up more than they harm the very rare kamikazes.
It also protects me from revenge pilots that spawn on my 6 immediately after I best them in a dogfight. It was cheesy. Now tgey must try again without having the jump on me.
It doesn’t prevent those though, if you down a plane yourself they can respawn just fine. It’s where I think lies the problem: the system aims at preventing a specific behaviour, not spawning planes back to back, but is too wide in what it does currently compared to what it claims to do.
According to what they said when introducing the system, it should only flag players who crash an intact plane.
All the rest I assume is unintended behaviour?
I agree with the fact it prevents abusing multislots a bit, but at the same time a lot of people spend money on those specifically to have multiple vehicles.
If you press “kill soldier” in the menu AFTER your plane got shot down (and you’re just falling and waiting to hit the ground), it counts as suicide for the system despite the game considering it like a player kill.
This is also true if you got damaged and crash a bit later because your flight performances are bad or your engine died out. This countes as a suicide for the system despite the game crediting the kill to someone.
Overall there are multiple situations where the game will credit the kill but count the death as a suicide and prevent you from respawning a plane.
Again, the system is supposed to flag “crashing an undamaged aircraft”:
“Players who crash an undamaged aircraft will be prohibited from respawning with an aircraft for their next spawn.”
I think the anti-kamakazi change is dumb and I agree not needed.
I have been playing Enlisted for a few years and I only remember one game where I saw an enemy pilot crashing into the point on purpose and then spawning in another plane and crashing into the point again.
I flew across the map to around where the enemy planes spawn and just circled around until I saw the guy spawn a plane and then I shot him down before he could even kamakazi. I did that 3 or 4 times before he stopped spawning in as a plane and got several easy plane kills that way.
A pilot who is dive bombing a target like a tank must get fairly close to the tank and then release the bombs at almost the last second. Of course 99% of pilots will pull up and circle back around to rearm and go for another bombing run to keep their plane, rather then intentionally crashing and then cycling through 3 squads to get their “good” plane back.
However there are plenty of maps which have obstacles like buildings or trees or water towers or smoke stacks or power plant cooling towers which you may not notice when you are in your bombing run, but then you accidentally crash into when you are pulling up. That is not intentionally kamakazing your plane, that is an accident which may happen 1 out of every 10 bombing runs or so, but it is treated like a kamakazi and locks you out of respawning in a plane again.
Couple this with the fact that some tanks like Tiger II’s can only reliably be defeated with bombs, and you may be the only pilot on your team, meaning you have to cycle through several infantry squads (which get promptly killed by Tiger II HE spam) before you can get back into a plane if you missed your first bomb and crashed accidentally. Tickets for the team are still wasted because because of the infantry squads that get wasted by HE spam.
The anti-kamakazi measure is not the worst change in the world but its both not needed and causes more problems then it supposedly solves. It also came in the patch with the changes to the G43k which a lot of people thought was negative and the unnecessary starting the FG42 in full auto, which I think just overall made this last patch seem like it was doing extra stuff it didn’t need to do.
Well if they are new, then they probably only have 1 vehicle squad slot and they can only access their plane after 3 other squads so the anti-kamikaze system won’t affect them too much
well it was patched to include people suiciding from menu cause it wasnt included in first patch. also if you dont want to wait, you can always try to play infantry or tank instead of just jumping back into another plane.