New active skills for soldiers

Assault Soldier: Eating a certain food reduces stamina consumption by 50% within 2 minutes and gains 50% temporary health (is it reasonable for the Assault Soldier to use a certain type of psychotropic medication?)

Machine gunner: reduces loading time by 50% while in setup mode (is it reasonable for a machine gunner to be familiar with their weapons and proficient in loading them?)

Sniper: Mark an enemy within your field of view, and after a head blow, mark the next enemy. After a missed attack, enter a 2-minute cooldown (is it reasonable for a sniper to have exceptional eyesight?)

Engineer: Displaying enemy landmines within 15 meters, using an engineer shovel close to them can remove them. (Is it reasonable for engineers to dig landmines?)

Anti Tank Soldier: Displaying local tank weaknesses when using anti tank weapons (is it reasonable for anti tank soldiers to become familiar with common tank weaknesses during training?)

Okay, I’m not joking anymore. I hope to at least add a new feature for the engineering shovel, so that it can remove landmines

This is not a super game
Even if the truck falls into a valley, it won’t be damaged

Except for 1 and 2, the others are not very suitable.
You don’t want to see a bunch of inaccurate sniper dogs hiding behind
When you get close to a mine, it explodes.
You can see their dioramas in the enemy camp’s unlocked tanks section

Tips for fighting landmines
Look more at the road
Using AI as cannon fodder