Nerf the anti-personnel mines

It will get much worse on steam and if the devs launched the game as it is now on steam it will be beautiful to watch the review bombing.

My sense of morality died long time ago and it got even worse when I had to make a second account as an F2P so now I look for the most efficient way to murder my enemies as fast as physically possible and if the devs won’t fix problems I’ll use all I’ve got at my disposal and the only thing I could actually wish for is if I had more toys like the Soviets or the allies so I could spread even more misery.

When it comes to this topic definitely and if one thing is gonna get fixed everything else should be fixed as well.

I can’t paint my bathroom until we solve peace in the middle east. And stop climate change. And solve world hunger.

And… all the things. Yeah!

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Sounds about right And just like it takes forever for them to lower our BR squad for our Paratroopers when they don’t belong in BR4.

It is a soundtrack for why you are wrong. Fix what you can fix. You can’t boil the ocean.

Yes and make more problems possibly appear in the future by just trying to fix it instead of reworking the entire system

What - exactly - do you mean by “system.”

If you mean “game” then it would (obviously to reasonable people) mean years of effort.

If you mean “mines” then it should be quick if there is a reasonable decision on a better path forward. That’s my point - Engineering groups must focus their effort on high value problems. If you try to fix everything at once (boil the ocean) you will fail.

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I’m not sure if you’ve noticed it or not but since the update everything has been crashing and burning since they rushed it and when they modify code and just rush it out without testing it and finding every way to break the game is physically possible this is what happens.

So overall tweaking things just to work because of how poorly made the maps are is not gonna help anything And for all we know it might actually just make things worse and it doesn’t help that we can’t even keep the test server open more than a few days and iron out all the bugs before releasing it to the public.

So. OK. You are off the rails. Nothing is crashing or burning for me.

You post about one topic but feel that ALL issues (as you perceive them) must be resolved or all is still lost.

Again. done with you. Will do my best to just ignore your useless posts.

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Huh, Funny. Do you care now or not?

Germans have most stuff in the entire game.

I think it would be good to make the mines more visible, you know what the problem with mines is apart from spam and the rally point issue.

which is literally putting it at the door and waiting for someone to come by, sometimes not even at the door, it’s literally the damn hallway. The mines should be visible enough so that if you go straight ahead you can clearly see that it is a mine and force people to place the mines in the corners or it will be completely useless.

Most variety of stuff in this game but most of its junk and why do you think we use nothing but FG 42 or STG at end game

you said “I don’t think a soldier can take five grenades”

The US Army webbing, used from the 1960’s to the middle of the GWOT, had spaces for 4x M67 grenades per soldier. Prior to this, the US Army issued the “M1942 Grenade Pouch” starting in 1944; it was carried by US Soldiers in the last two years of WW2 - this is the pouch in the game. It could carry 6 M2 Fragmentation grenades (not 3 like in game). The Marine Corps in particular, liked to use this pouch for jungle fighting for all its squads. Whether something is “not cheap or impractical” is your uninformed opinion, not based on fact.

I served ten years as an infantry officer. I fought in the First Gulf War (yes, I am ‘old’). We carried 4 hand grenades each on our web gear. My NCO’s would designate one or two soldiers to carry extra grenades on top of the four, if we had extra issued to us. I always carried a signal (colored) smoke grenade, and my NCO SL & TL’s carried HC (heavy concentration) smoke grenades. I also carried one or two tube-flares, M158 Red Star Cluster or M125 GSC for signaling. The amount of shit we carried was Mission Specific and it was a lot. Not cost dependent.

You said, “why would they have so many, the fights didn’t last long and where would they use so many grenades” you’re joking right?

As I explained in the previous post, Mission Specific meant just that; if we were expecting CQB (close quarter battle) MOUT (military operations in Urban Terrain) we loaded up with as much close battle shit as we could carry. If one building has 10 rooms and a city block has 4 buildings and you’ve been ordered to clear the block, how many grenades do you think you’d want to take with you? I’ll help out here; the answer is not 40,it is AS MANY AS YOU CAN CARRY. Men get injured, grenades miss their target (especially when you are nervous or scared), one or two don’t always work.

In modern combat, the grenadier (usually two per squad, and usually the team leader who used the GL rounds to designate targets for the team to concentrate on) wore a “Vest, Grenade Carrying, Nylon Duck, OG-106” over their LBE (load bearing equipment- the pouches and webbing I mentioned earlier) and this vest carried 20 each M203 grenades plus 4 each pyrotechnic (in other words flare or smoke) grenades for the M203. Some soldiers rigged up their gear so that the Vest was used as part of the LBE itself, but now I’m off topic.
I don’t know what the new MOLLE system carries, it was after my time in service.

In WW2 the Battle for Stalingrad went on for months. The battle raged across multiple huge factories (Red October Steel Mill, Red Barricades Barrel Factory and the Tractor works as portrayed in game. The Tractor works that we race through in game, took almost a week for the 305th Infantry division to clear. The Red October factory never was completely cleared and was fought over, daily, for over a month. That’s why they carried so many grenades.

Enlisted is a game, not reality.

Spamming mines and grenades only results in frustrating and uninteresting gameplay.

oh, I agree and said as much to Storm regarding AP mines. The pushback was about what and how many and who carried hand grenades in real life.

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Oh, in that case, my bad.

But you fought guerrillas in the jungle or in Iraq against a much weaker army. I didn’t mean that no one anywhere ever carried that many grenades, just that it wasn’t that common globally in all units. It is hard for me to imagine in a big war like the Second World War or the war in Ukraine where there are civilians that the soldiers would carry so many grenades. Most of the battles in enlisted are in civilian areas, they wouldn’t be able to throw so many grenades there.

For you it’s frustrating and not fun, for someone else it can be frustrating what you play. Stop being selfish. Do you want this game to become a game where we all play the same, just so that no one feels frustrated? I also don’t enjoy and it’s frustrating to play against Tiger 2 and I’m not posting on the forum to have it removed.

Yeah.

That’s why bombing cities was pretty common in ww2.
Yet soldier carrying 4 grenades would be problem.

The Allies bombed the factories. And critical infrastructure. There will be millions of soldiers on the battlefield, they would surely cause more damage than the bombers.