Nerf automatic rifles

Good day. There are different opinions about automatic rifles in our game. Some like the current state of things, some want to change it. Various proposals are put forward to change automatic rifles, but I will offer one of the radical ones.
But first, what is the problem:

  1. Automatic rifles spoil the balance of other weapons. Automatic rifles have excellent characteristics, they are superior to any other weapon in the game.
  2. There are too many automatic rifles. A standard squad can have only 4 assault troops, 3 machine gunners, but there can be 9 soldiers with automatic rifles. This is more than 2 times more than machine gunners.

This has a negative effect on other weapons. Therefore, I propose to deal with automatic rifles in the following way:

  1. Increase the Reload and Alt Reload by 15%, except for Japanese automatic rifles and Krieghoff FG. Increase the Reload and Alt Reload by 10% Gorov LMG Fedorov rifle (25). On average, a Reload will be 3.1 seconds, Alt Reload 2.6 seconds.
  2. Raise Vertical and Horizontal recoil by 60% for all German rifles, by 50% for USSR and USA rifles, by 40% for Japanese rifles.
  3. Raise Actual Vertical recoil by 60% for all German rifles, by 50% for USSR, USA and Japan rifles.
    Raise Actual Horizontal recoil by 60% for all German and Japanese rifles, by 40% for USSR and USA rifles.
  4. Increase Dispersion by 140%, raising it to 0.5 on average.
  5. Raise Hipfiring by 20% for all German rifles, by 60% for USSR, USA and Japan.
  6. Make Visual recoil 1.3 for all automatic rifles except Japanese ones. Japanese make Visual recoil 0.8

This proposal is intended to solve the first problem, namely the inflated characteristics of automatic rifles, by strongly nerfing almost all characteristics and generally reducing the comfort of playing with automatic rifles.
Thank you for your attention

10 Likes

I feel like the easiest way is just to restrict them to a special class called an automatic rifleman with a max of 4 in a squad or just restrict them to paratroopers and assaulters (who were the only ones to use them historically).

5 Likes

Give them to engineers!
I even made a draft for it, but never posted the topic because its controversial.
Even the people that want to see SF rifles nerfed can’t agree on how they should be nerfed so IMO the best solution is just making BR5 fight BR5 only.

2 Likes

Reload speed nerfs for all automatic guns could be a good thing, they are unrealistically fast anyways.

5 Likes

I’d also nerf their damage to match SA rifles. There’s no reason why SF rifles should hit harder.
(Also SA should be buffed to always down in one hit but that’s a separate issue.)

4 Likes

especially for AVT 40

The M1 carbine is a joke since fully upgraded it can’t down someone at point blank and is the only SA in the game to not have a ROF upgrade.

This topic has my 100% support.
Also, Japanese SF should get a 20 round magazine.

2 Likes

Tbh M2 should have been an SMG or AR. I have no clue why Devs in their divine wisdom made it compete with full rifle cartridge rifles.

3 Likes

Recoil used to a lot higher for SF rifles, but that didnt solve anything since recoil can be controlled by using perks and crouching down (and even by leaning back in the day). Im not sure how a “nerf” that already failed once would help, it would only mess up the hard earned balance between SF rifles.

Dispersion is already reasonable as it is since they are rifles, nerfing dispersion would make them as accurate as assault rifles, except Fedorov Avtomat which would be more accurate than any SF rifles. Very dumb change.

Reload time nerf: this one is actually reasonable.

Kind of agree but artificial balance and what else, since they are br5 weapons I dont mind that much.
Especiatly, if the announced BR locks comes to effect or already is ?

M1 carbine!!!1

Kind of agree here, but since there are SA rifles in all BR’s some adjustments to low BR SA rifles would be necessary to not overshadow BA’s.

1 Like

It seriously needs a buff (the VG1-5 supposedly has the same damage but it appears to have more knock down power) and I feel the M1, while historically been cited as being a gut less weapon, it still has a bunch more power behind it then 45 ACP (which in game is only 0.4 damage behind the 30 carbine).

It should probably have 9.5 or more damage, to still stay true to it’s history, but to give it more of a fighting chance.

1 Like

I don’t think it would be an issue. BA one hit kill and SA one hit down, seems reasonable to me. But I don’t remember exact numbers so there may be some chance to ohk with SA (thanks vitality).

2 Likes

I guess ? No doubt currently they are quite sht outside of M1 which isnt exactly OP either but has enough bullets to atleast do some follow up shots.

The germut armaguerra or what ever it is, the only “functional” use ive found for it is with the radiotroops that can carry 2 guns as default.
I guess downing with 1 hit & little bit more reload time could work on it ?

1 Like

and m1 carbine need RoF buff. to 350.

2 Likes

or higher.

2 Likes

SLR’s should be superior - there is a reason they replaced BA rifles IRL.

What Enlisted gets wrong is there’s no economy - they aren’t more expensive, there is no reason for hte USSR to stop making them in favour of 91/30’s.

They already do about half the damage of BA’s with exactly the same cartridge - get over it.

1 Like

Hear me out, select-fire rifles should go to assaulters (and snipers for USSR/Germany) as a high damage/low capacity alternative to low damage/high capacity submachine gun/assault rifle. Everyone else get semi automatic rifles at best

2 Likes

I really don’t have much of a problem with the fully auto rifles as they are all level five, so, despite not all rifles being 100% equal in quality, everyone is at the same advantage or disadvantage.

Because of the fully auto rifles at level five, I don’t use any MG or Assault squads for my Allies, I use three nine man rifle squads sporting T-20’s. Same to a point with the Germans, however I like to use two sniper squads since my sniper can carry a scopeless Stg 44 and any sniper rifle, then fill out my lineup with nine man FG42II squads. Most of my assaulter squads get used in level two, with all factions, and use pretty much all BAR MG squads at Allies level three.

Minmaxers would just end up cycling only engineer squads.

I really fail to see how this would change anything.

2 Likes