Nomandi alies are just op. They can easily win by spaming their overpowered aircrafts. while they have 6 or more rockets they can just go spray their rockets and kamikaze which can easily kill anything that they call op such as fg42/1 and tiger tanks. Just increaze the distance is not enough the plane’s spawn times must be limited
Germans can do the same with Bf 110 or Ju-188.
Jumbo op plz nerf
ju 188 is not that op. Yes it have 6 250kg bombs that those are not rockets they need much more skills then rockets. And bf 110 only have 4 rockets while americans have 6 or even 10 / plane and those rockets are much more accurate
That’s why every casual Normandy axis player does have 90% WR lmao.
And dont forget the defence turrets are nurfed to shit so ju188 is basicly sitting duck facing american planes
Its not aircraft as a whole that needs to be nerfed, but rather they need to address the bug that appears to be happening with the m8 and hvar rockets.
Bug:
When they hit, the blast very often ignores cover (both terrain and being inside a tank). Meaning its hitting through walls, behind hills, even killing tanks by killing the entire crew, often without doing critical damage to the tank.
- We experienced this especially on the “Omer” map. We were attempting to use Tiger tanks, but a single pair of m8 rockets would hit somewhere nearby, often on the rooftops, but still kill the tanks.
- On the airfield map, we were getting killed inside the bunkers and even the hangers by hvar rockets landing on the rooftops of the structures, completely ignoring terrain, breaking all fortifications and killing all occupants.
- Similar situation on D-Day. Hvar rockets were ignoring terrain when landing in the vicinity of bunkers, repeatedly killing all occupants.
– When hitting near a tank, it always seems to list the crew in the kill-feed first. Normally, it would list the tank kill at the start or the middle of the tankers on killfeed, as its detonation kills the tankers. However, majority of the time now, it is displaying the death of the tankers first, meaning the destruction of the tank is being obtained solely through killing all of the crew, rather than critical damage to tanks. This is why tanks are being wiped out without even being hit or nearly hit by single rockets.
What? I use it as fighter all the time and i shot down planes.
The 110 works pretty good as a fighter, but the 188 is severely lacking (primarily due to gunner accuracy).
The Bf 110’s rockets are about 3 times larger than an M8, or about twice as large as a HVAR rocket. You have more of an blast radius with the WFR. Furthermore, the 37mm cannon and 30mm cannons on the 110 preform admirably for CAS if you know how to use it. The Ju 188 has the largest payload of any aircraft in the game, so of course it’s more difficult to use. Yes German CAS in Normandy is harder to use in general, but you can’t say it’s ineffective in the slightest. It may be inferior to the American counterparts, but it’s by the same degree that the American tanks are inferior to German tanks, so it is fine.
I don’t have problem with either aircraft, both against ground or air targets. And turrets work fine for me, just an hour ago i shot down P-47 with it.
Again, direct hits to a tank from a rocket instantly kills any tank, regardless of what rocket it is save for the ones the Russian Hurricane has. Furthermore, killing all the crew of a tank regardless of if it was from CAS or not results in the destruction of the tank(save for SPAA) so what is the problem with that. As for ignoring terrain, I’ve noticed all rockets doing that from the FP-3s in Tunisia to the WFRs the Germans have in Normandy, so I will concede that there might be something broken, but IMO it is probably desync.
I’m not disagreeing that this is how it SHOULD be, however, I’ve landed tons of the Axis WFRs from the 110 directly on enemy tanks and not kill them. Often not doing much damage at all.
Again, the mechanic I am fine with. The problem is that the rockets are NOT direct impacting the tank, yet the blast is killing the crew WITHOUT doing critical damage to the tank.
- This means the blast is IGNORING the armor of the tank (and often nearby terrain) and only killing the crew, WHICH SHOULD NOT BE HAPPENING.
Due to the crew being killed by that, the tank explodes.
Its happening too frequently, and even when ping seems to be no issue. While I would normally be in agreeance, I really think something got bugged and needs to be fixed rather than just a desync issue.
Build an AA
And those OP allies - are they in the room with you right now?
I’ve landed direct hits with the WFRs and they always insta kill, so I don’t know what the issue is. It could be desync on your end, but it’s really hard to tell
Rockets shouldn’t be doing anything to tanks if they arn’t directly impacting the tank, and from my experience they don’t. When they do, the crew typically still shows up as dying before the tank in the kill feed.
Yeah their rockets are op but so are buildable AA, every time your Panther and Tiger gets destroyed by M8/Hvar you should be blaming your team for not building AA, planes are easy and fast xp same with rally points, i just wish they would give them bigger depression range since some parts of Normandy make them not able to aim lower than top of the tree range and their planes can easily hide between them.
and their planes can easily hide between them.
Ah yes. Skimming the landscape at 20m. “Easily”.
I don’t think so lol