All I can say about the matter is that the stamina change was a bad design decision (among many), being reverted would be enough considering that movement already received a hit back in one of the updates (I can say was good/needed). That hit was there to address something but the thing is what is this aim to address ?, such design before making it to live should’ve been taken considering the already change to movement.
I personally would prefer a total revert to the movement in alpha (which I can’t explain due to NDA)
as I liked it much more
I thought NDA could be discussed in the forum, just not outside of it. All the alpha discussions are still accessible
it’s still a bit iffy so im steering away from it juuuuust in case
Well I mean it was successful experiment & now based on the results they have to tinker with it again & experiment. I think another change built around something to solve like they wanted to deal with wiving & strafing. In that sense it is successful.
For the NDA, in a video or publicizing it yes but here I see it a must since this a continuous development.
the system that exists now, where all riflemen start with the sprint speed perk
what about it
alpha was diffrent
I answered your question.
what question? quote it
this one?
How does giving a single soldier a sprint perk provide a dynamic movement system where you make a choice within the match (not respawn screen) to trade something for more speed?
As as it stands now the engineer is actually faster than the rifleman due to superior base stats for movement
(engi has +2 movement, while flametroopers has +3 vitality, for example)
I don’t see anything suggesting engineers could have better base stats. Last I checked they had identical base stats to riflemen, but while riflemen have higher sprint speed, engineers get another inventory slot.
Here’s your dynamic movement system: press Y until you’re controlling one of the riflemen in your squad. You’re now trading weapons and/or utility for speed.
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Not all squads would have riflemen, and riflemen are still slower than engineers. You can see the stats on the bottom left. Note that the engineer gets a speedboost with the hammer out, unlike the radio troopers, which would in theory be faster but in practice are slower due to weight.
+1 vitality and speed is also was riflemen get.
And if not all squads have riflemen, that’s the fault of whoever made the squad. It’s like if I deliberately left assaulters out of a squad and asked for my riflemen to get SMGs.
But they do not get the movement buff when you are holding out your hammer, which is higher than the speed buff of the rifleman.
If that buff actually exists, it should be removed per all the other posts in this thread.
It’s not as much as a direct buff, more like a result of the weight-based run speed and the hammer being the lightest item you can bring out
Honestly, I don’t get this whole opposition to having a lighter object in hand. There are several games that implement this without actually stating it (Call of Duty and CSGO being the most popular). Not to mention many other games that run an unrealistic banzai charge that makes you run faster than someone sprinting mechanic (RO2 and BF1 for example) and I’ve never heard a single complaint about either. Any time I spawn in for my first match in a shooter, one of the first things I test is if different weights affect run speed, because there almost always is some way its implemented.
It doesn’t make any sense.
If the devs want to balance against heavy weapons like machine guns, which I assume was the intent, they should take the weight of your entire inventory into account rather than just what you’re holding.