Is it possible to temporarily lock a point in invasion mode, similar to how it works in conquest. I’m working on a large scale mod and the defenders don’t really have a chance to fight back after they loose the first point.
One of the biggest problems I see is that once a point is captured, the enemy is sprinting to the next capture point while the defenders are staying at the fallen cap point “WAY TO LONG”, looking for cheap kills, IDK, but I usually just bust my ass to get back to defend the next cap point. That being said, it also does not help that every Cap point on every map is known, so people cheat when they see a cap point is falling some start running prematurely to the next cap point.
DF needs to start have random cap points that change, so players don’t know where the next cap point is going to be. Additionally, defenders need to stop spending so much time looking for kills at the fallen cap point and bust butt to the next.
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