issue is quite simple after remaking a map (removing all buildings and placeing new ones) when i lunch server all original buidings are still on map coexisting with all custom buildings. Those buildings have almost no colision after a brief lag game lets you pass throu.
I used VROM file since its necesery for navigation mesh. When i was testing map this issue apered 50% of the time but after finishing the map i lunched server about 6 times but issue never disapeared.
Please help Enlisted Sandbox // ShepecOne Voux 4v4 v1.0
Which map did you use? And objects reappear after that you delete them all and do save and restart?
In theory it can be because of rendinsts_removes entities. Try check Find Entity tool and find rendinsts_removes entity. Do you see there only one entity? If there two or more then try to remove others and leave only one.
Would be good if you open draft and only after that copy and paste link. Because I don’t see any posts.
there is only one rendinsts_removes entity
map is normandy coastal area
in mod editor objects are always deleted but when starting server magic happens and
You mean that these buildings didn’t dissapear, right?
Their collision looks fine. Maybe you just need wait a bit more to load all map?
Also I noted some generated objects.
You probably can remove it only using
scenery_remover.
you accually succesfully lunched a server those buildings are all right.
red original buildings that are loading on servers
green buildings placed by me
i lunched 2 servers first was fine but then i lunched the same mod again and it was bugged
i dont know why sometimes it works corectly and sometimes not
its like 2 maps load at the same time but the original building can be passed throu and ones
from mod work correctly
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i lunched server 11 times
NA server 1xsuccesfull 5xbugged
Eastern EU server 3xsuccesfull 0x bugged
EU server 2xsuccesfull 0xbugged
its resonable to asume that problem only accurs on Amercian servers
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