Adding 2 more voices, one russian, one german just to tell you what happens would greatly increase immersion. Hearing general Patton shouting that enemy is capturing point in berlin or in moscow is just hilarious and is a big shortcoming for such a game
When playing as Germans in Normandy:
āHurry up soldier, the Americans are beating usā¦er I mean, beeil dich Soldat!ā
Come on, CoD World at War did this extremely well. Memory of voice of that russian hero guy encourageing you to die for motherland still wakes me up in the middle of the night. Same with desprate german SS officer that makes you understand how bad the situation is. Nothing bad in making it a bit stereotipical
So what do you want? You want them to speak broken English with heavy accent? What about voice lines localized for different languages? How do you imagine American narrator is going to sound in Russian localization (for example)?
I donāt think itās a good solution. In my opinion they should either a) make the narrator detached from the battle, as in they shouldnāt add any national / factional āflavorā to the way he speaks, or b) allow the player to switch to the nation-specific narrator that only speaks the language of that faction.
I agree, English voices for Germany and Soviets is immersive breaking.
Weāve taken all the control points
Weāve lost the battle
Enemy captured point Aā¦
The voices are pretty low down the list of priorities. It was the same in World of Tanks and War Thunder, once they handled more pressing matters they worked on the voices.
I checked it, they have different voices in other languages. Iām not saying they should make every faction in every language have different actors. The easy way is to make their german and russian voice-actors read lines only in the most used language setting - english, maybe also russian but thats a harder language to even read one sentence.
If its too much to ask from the devs, which is understadable, Iām Ok with toggable option to have narrator speak in native language for each factions. They already have the sound files, and the german guy sounds epic. I need to check out russian now. Its not that hard to understand āenemy is capturing point Aā in those languages. That way it can be optional, and Iām sure many players here would prefer that, than this painfully american dude - who is great btw, stereotipical and all but only for americans in Normandy
you donāt need pattonās voice to tell you that point A has been conquered a nice notification comes out on the screen and on the map so the native audio is perfect to add