Especially the spitfire mk IX, 57mm mossie, and typhoon.
Gimme now
Especially the spitfire mk IX, 57mm mossie, and typhoon.
Gimme now
Only thing Iām āafraidā (not really, eheh) is that with typhoon and Spit IX, allies would get the absolute air superiority and could keep spamming even more. Not a nice prospect for Japan (it wonāt stay popular forever).
As for Typhoon, meh, Iām the proud owner of the upgraded version, the Tempest
āPotentiallyā Lower BR
If br gets to matter
And if it gets rockets, british rockets go boom )
Zeros are more than a match. Few more zero upgrades to add aswell (A6M5 with rockets )
Also N1k2
With those, i wouldnt worry for japan (id worry for germany though lolā¦the would need a Ta 152 and a new fiat )
If i was going to add these planes i would add them at the same time (a6m5, spitfire mk IX andā¦fiat g.55/56??) For example
Definitely!
But with such potent planes (weāre talking about the cream, now)
Your airfields suggestion would be mandatoryā¦ we cannot have something so powerful (even if everybody can already destroy them with aaā¦ but are too lazy to because theyāre zergs with smgs) without a better air revamp.
I donāt want rockets nerfed. But I want players to work for their cap zone wipes
to be fair,
i did showed them all b4
Thatās possible, but I ignored it. So to me, itās like you didnāt show anything :PP
a spoiler free type of a guy uh
thatās a keeper in my book.
Thanks mate. Its encouraging to know a good deal of the ones i thought worthy of mention are already in the files
And thanks @ErikaKalkbrenner ā¦been a while since i checked your list. Time to browse again
i mean, iso already posted them all of them here so
aside from some E8, jumbo 76, AEC, panther F, and few other vehicle, there isnāt much new.
Honestly been a long time i seen it, they still arent ingame, i forgot
Canāt wait to see this beauty back on the battlefields of Enlisted.
If you really want to debate covered groundā¦
But it was considered and deemed Moot/Irrelevant.
Because: This exists in the game as it is now, and is nothing to do with the suggesiton
You can āalreadyā spawn camp plane spawns, Infantry rallys (Hello AP Mines, or Long Range HE spam), Tank spawns (the second they spawn), paras can be shot out of their chutes. Thats how the game is. Just because you spawned something, doesnt mean you are going to get to use it. Many of these scenarios you have to trade ātimeā for relative safety (spawn further away, take more time to go around etc).
All you can āguaranteeā is what it is āpossibleā for you to do (Which is what the tests show). Not what someone else can āpotentiallyā stop you from doing. (and I have never been shot down At spawn on the Carrierā¦seen lots of pilots get blown up BY AA trying)
You just said it yourself āunfortunatelyā. This isnt the mess hall where we talk about āHow the game isā, this is where we make suggestions to better āunfortunateā realities.
I suggest you put your energy into trying to add to suggestions to try and make things better.
The whole point of many of these suggestions, it to try and remove these tactics from being ānecessary/metaāā¦there are other changes that need to be made aswell for a better game (like spawn locations, capture times, capture lockouts etc), but you have to start somewhere .
Currently, a high-altitude aircraft operating at a speed of 600 takes approximately 40 seconds to complete a standard bomb release.
If you choose to take off, you will arrive at the battlefield at low altitude in about 1 minute.
Even if your plane successfully arrives, it will lose sight and dive angle due to insufficient height.
Attack with the risk of being shot down and self-destructing
Or do you want to spend 2 minutes raising it to the standard height and then drop bombs on the lost stronghold?
Maybe the enemy is already on the way to the next stronghold at this time.
So my conclusion is
Your enemies will thank you for the late bomb
To me this stood out from the previous discussion; and so it brings this issue
Top tier aircraft at BR5 are apparently increadibly deadly, but consider that theyre nowhere near their actual power level. Tu-2 with 3x1000kg bombs, or F-82 with 2x500kg, 10x HVAR and 14x 50cal HMGs. These aircraft have enough firepower to loiter for 2-4 attack runs before rearming.
Do I want these cool iconic weapons ingame? Everybody prob does; does it completely screw up current meta?? OH god yes. Important trade offs need to be included to make these craft solid options of play but also not completely broken. I dont know an air player who does not want to have a more realistic air play experience. Hence my short coding suggestions in the meantime on the previous thread and full support here for airfield play for air players.
Also incredibly fast and climb alot better. Testing was purposefully done with the āslowā stuka.
Things really ramp up as you go up in tier. Not to mention at high BR low altitude high speed attack runs are very effective
If you really had to you could still provide air spawn with airfield rearming for lower tiers. I personally DONT think its necessary; Were dealing with arcade flight modeling from war thunder, landing/climbing is all still buffed vs realistic WT models.
At BR 5 were dealing with massive payloads and very high climb/flight speeds (700kph, early Jets really). Farther airfield distances for high BR maps would be a way of balancing I could see happening.
I think air spawn at speed 50 meters above runway is an acceptable compromise for lower BR. (Really not needed at high BR IMO)
Also i had intended for air re-arming to stay aswell, perhaps further back(for the time being, only taking off required on spawn)
Agree, these details honestly are simply balance/ game state dependent.
For me ( and I presume most players) ability to repair, rearm at an airfield is much more immersive & intuitive than flying to a imaginary air ship
For sure!!! Really want the chance to repair!, your heart sinks when you see an oil leak after you have just won the skies
This is an amazing work-up and it has my full support.