I simply donāt agree with it. It doesnāt provide most extra benefits. It wonāt change basically anything except for plane repair = competent player actually can stay in his favorite plane a little longer. I usually got above battlefield when the enemy plane that started in air was there present as well, max 10-15 sec difference.
(Before the jets, I havenāt played Pacific BR5 since then. But airfields as you present them wonāt change difference between props/jets anyway)
Yeah, because Carriers in Pacific significantly increased time needed to get above battlefield (no, they did not. As I have said above)
Neither I have ever need for farming speed/altitude to counter other planes. I always flew straight to battlefield.
Addition of airfields would be nice. But it should be presented as main correction of the current issues or as the most beneficial thing that could happen.
your are missing the core of what this is aboutā¦speed, altitude, timeā¦On live with air spawn you donāt have to give up anything. you have all 3.
Starting from a carrier or the ground. you have to give up something. you canāt have all 3, you gotta trade something
you might be getting to the battlefield at the same time or faster than an Airspawn in the pacificā¦but you have NO energy in comparison to the other guy (you are at his mercy). the video shows this pretty clearly and most of the OP is dedicated to this
I just donāt want the real issues to be āsolvedā by PR solutions (like what happened with guerrilla and grey zone).
Effectively not fix anything, just establishing the excuse that the problem has already been solved. And thus never addressing the core issues.
No, I do not. Even complete air noob in WT as me can dog fight 90% people in enlisted and I never needed to care about efficiently managing my speed/power/altitude.
As majority of pilots in enlisted has extreme tunnel vision and their way of dog fighting is always in strategy to outturn the enemy, even if they donāt have suitable plane for it.
Because of what I said in my previous post. I think you are exaggerating the effect that the introduction of airfields would have on the fundamental problems currently associated with planes - just āto sell the idea of airfieldsā.
This creates the prospect that the core issue will never be resolved as this will be presented as the solution, just as it was in the case of the grey zone and the guerrillas.
More like way too biased towards the idea. I would never accuse you of being intentionally dishonest just to push something into the game. You are definitely not this type of dude.
the only air spawns for this idea will be now Jets, however they will be super far compared to actual spawns for bring a chance to airfield/carrier planes fly
My delay is the flight im taking to the battlefield⦠what delay does the tanker get thatās shelling from the greyzone which mind you is what planes are usually used for.
Oh right⦠the drive to objective, almost synonymous with the planes approach.
low-mid tier japanese planes are in the shitter and their air superiority is severely limited by this exact reason⦠so the solution to whatever is just to add it for all? I donāt think so.
Different topic. But I think tanks could use similar treatment. at least no Line of sight from spawn, and first spawn of the match lockout, like planes are currently
you do realise how strong the zero would be with everyone starting from the groundā¦(its a beast as it is)
I really canāt make logical arguments here as itās totally understandable but airfield and slowing down gameplay has NO plane in BRV.
This goes through? Nice⦠the tank gets another 2 minutes of shelling because i have to take off from some dumbass airfield in a match where i spawn, die within a minute regardless this game is NOT slow enough for that.
Which coincidentally you mention the BR in your reasoning⦠tank spam is just as annoying as plane spam and honestly what everyone on this forum and who complains about it needs to hear that itās just a part of the game and need to buck up and be a god damn man about it.
Because when you donāt you go to making long winded cope posts about how to nerf what you donāt like instead of just accepting some people enjoy it and that itās a part of the game
No, iām not specifically mentioning you but referencing the post⦠honestly your āairfieldā suggestion would do nothing but satisfy you and a couple japanese fanboys who actually like the mechanic for some reason and want everyone to be dragged down to their pitiful level⦠while making everyone elseās time miserable because we now have the take off for 2 minutes every time we want to kill a tank.
Wow, you really stuck it to those plane cyclers by giving that tank some extra fun eh.
And i donāt care⦠tank kills me he should totally expect to die in the next minute by a jet suicide bomb.
Thatās the way this game goes⦠iām not making posts and crunching numbers about how one extra bullet would have killed the guy if he didnāt have a torso cosmetic (cough cough) when in reality it was just an issue of having worse reaction time.
Iām getting a little aggressive now and thatās because i feel this change directly would hurt gameplay and your excuses of it being a balancing tactic looks like a front to nerf the shit out of planes.
We can agree to disagree but i couldnāt help but share how i look at it and the unintended gameplay consequences of it.
thats fine, you are welcome to your say. we can leave it at that. But its a two way street, while you are sitting there thinking this type of gameplay is pitiful, I may be sitting there thinking the same about what you have just described.