Hello
having participated in the closed beta for hundreds of hours, here are my suggestions to improve the game
1 : The artillery strike (with the bonus) strikes too often, the time should be increased to 1 minute with the bonus
2 : The anti-tank mines must be used only by the artificer squad, it’s their role and it will encourage more players to play with the artificers
3 : Create a medic squad, this last one could put cases of care, to restock in bandage, in a superior tier, it could launch bandage on the players/bot as in battlefield (and same for the ammunition)
3-1 In a higher tier, they could also make “injéction” to the soldiers, increasing on a short duration the statistics of the players/pnj like a bonus of 15% of health in more on 2 minutes or reduce the effect of trembling/increase the precision etc
Remove the engineer for the mortar squad, players make infinite ammo boxes and spam all the shell parts, by removing the engineer class, it will encourage players to form more mortar class in the squad to increase the amount of usable shells
The tier 3-4 engineer could create small sandbag shelters (like on the normandy map) to protect himself and his allies
For that you need at least 2-3 engineers in the squad to realize that
For the radio operator class : We can imagine that in an additional tier, to call for a “big” plane, and to take the control of a gunner while the pilot (ia) makes the turn of the map while the player strafes the map
Add toxic grenade
Add points for the player who put a reappearance beacon when players appear on it
Add points to the player who reports a vehicle when it is destroyed
to be able to parachute from planes, it will be great too, it will avoid voluntary crashes
and I would love one day to be able to play in wars of the 60-80 years (vietnam etc)
Still other ideas …