After playing the game for about a week (since open beta launched) I have to say I have fallen in love with it. The game’s concept is awesome, and it’s massive shootouts along with it’s strategy combine two of my favorite types of games into one. The planned update looks phenomenal already as it seeks to fix a majority of the recommendations I had such as more commands, individual solider placement, and mantling/climbing ladders (Those windows are brutal). That said I still have a few ideas to share that hopefully you might agree with. Lets start.
- Downing People
To put it simply, you just down people too often. Kills that otherwise would’ve been great shots are eliminated almost every time because almost every time you shoot someone they go down. Here is a perfect example: Twitch
Its unsatisfying to land a killshot on someone just for it to down them and I’d like to offer an idea to fix it. Make a medic squad. A squad built specifically for reviving allies that would eliminate the annoyance of everyone being able to revive themselves even after you landed a great shot. - Crouching
A lot of the time it is hard to tell if you are stood up or crouched. My idea to help with this would be to simply add a stance indicator to the hud so tat one can see if they are crouched or not. It’s not a perfect fix, but it’s one nonetheless. - B-Hopping
I’m not against B-Hopping as it takes a good amount of skill and understanding of the game to use the movement in such an advantageous manner; however, it doesn’t seem suiting for a strategy game. Especially a WWll strategy game. This coincides with another one of my recommendations being if you’re going to nerf jumping I.E making it so you can’t aim while jumping, nerf it all the way. What I mean by this is that you can jump very far forward and string jumps(B-Hopping) to make yourself very hard to hit when clearing an area or crossing a road. As I said, I’m not against this, but if you’re making a change to combat people flying around corners and shooting you, you may as well nerf the rest. It just doesn’t seem like flying around like that belongs in a game like this. - Contextual command
The contextual command is very buggy and almost never goes where you want it without multiple tries. My idea was to add an animation of your solider pointing to where the command would go to make it more clear where it is placed and what your soldiers will be doing. - Teammates hardly visible
I saw someone post about this and was thinking about it even before that post, but when you are playing with friends it is impossible to see them which is aggravating. You have to sit there and say “hey is that you” every time. You can see them on the mini-map very well, but when they’re next to you it’s impossible. This also coincides with another one of my recommendations in that you should be able to see if your teammate is a player or if it’s their squadmate. I think being able to see the player ID and if it is the actual player then it’ll just be their ID, but if it’s their AI it’ll be their ID with (AI). Ex. if I were looking at myself from another account and I wasn’t partied with my account I’d see a blue arrow with DeadlyZodiac next to it and if I were looking at the AI I’d see DeadlyZodiac(AI). And if i were on another account and partied with my own I’d see a Teal arrow and DeadlyZodiac, DeadlyZodiac(AI).
Those are my recommendations for Enlisted. There are already some great changes announced and I am excited to see more. Hopefully some of these ideas are shared and perhaps implemented. If a dev is reading this by any chance, keep up the good work, I love the game thus far.