My FG42 "Super Soldier"


Since Snipers have a low Vitality stat and can’t get the perk, I had to improvise a bit, giving a combo of medkit speed, health regen and HP restored by medkits. Then the vertical recoil reduction and the increased speed when crouching for more accurate fire while staying mobile. Large ammo bags because FG42 default ammo is trash, and a detpack.

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honestly the 13% is kind of useless compared to the 75%+200% combo

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Chads don’t use vitality

2 Likes

Except it isn’t.

It’s better heal after getting shot and downed, vs getting shot and being able to shoot back

It’s not 13% but 35% afaik.

Not impressive till you rename your soldier with a super manly name, such as Max Power Colt, or for German something like Blitz Thor Krieg or something. :stuck_out_tongue:

got the total health, 13.5, mixed with the actual precentage

what’s that getting 1 tapped by most bolt action and almost all full start semi auto and full auto rifles? oh yeah when you get a soldier with 4 med kits they can become almost unkillable especially with the assaulter and gunner 3’s starting perk and the 200%+75% combo is more survivable against smg fire since you have more HP

It’s actually a matter of “builds” kinda RPG style.

Vitality + Fast heal + Vertical recoil (+ reduced dispersion after quick turn) is, arguably, the best “all rounder” build in campaigns where full auto rule, as it grants a great combination of offense boost, survivability and quick recover.

On the other hand, in Tunisia, where most classes are restricted to bolties or semis and thus vertical recoil doesn’t really matter, I’m experimenting with giving them “higher chance of getting downed on fatal shot” instead.

If we want to push it to the extreme, the “ultimate resilience build” will be large backpack and 4 medikits on a soldier with Fast healing, Increased downed chances and +200 health from medikits (less max health than Vitality, but much more cumulative health from medikits).

Double melee damage becomes unnecessary as long as the soldier carries a weapon with bayonet, since their latest damage buff.

Also, I don’t know about you, but in my armies Faster stamina regeneration is a must on every soldier, since it costs no points and imo it’s more effective than Double stamina at making you cross long distances earlier.

How does getting one tapped by headshot with BA not apply to medkit perk?
What is this retarded logic?

Medkit soldiers are unkillable when they take little damage from smg firing form far away, and you have a chnce to hide and heal.

Vitality can make you shrug bolt to torso at longer ranges, YOU ACTUALLY GET 3 INSTED OF 2 SHOT FROM MOST SMG, like all your argument makes 0 sense.
And when you get down you still have a medkit, you can take 2 dudes with 4 medpacks and ask them to heal You.

also full star semi auto one shot, are you mad or hit headshots all the time?

I can’t wait for bolt action buff since vitality is cancerous to bolt actions

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i’m talking about in general and yeah i’m aware that only full start semis will 1 shot with BAs only 2 shooting at 100 meters, which is more or less sniping range in this game, and oooh it takes 1 more bullet from SMGs so it takes you from dying in 1 second to 1.1 second wow much improvement. but hey i play what can be described as an aggressive play style and i am close to the objectives so the 200%+75% are perfect for my style

The one extraa smg bullet actually makes a diffrenece in cqc, so does survivng bolt shot. With medpack you have to heal and not get downed in bad spot.

If smg gonna kill you the medpack will do shit anyway, like all your point against it are same for medpacks.

And biggest factor is 4 medpacks require backpack, i can take ammo pouches and i often acutally use most of ammo even with pouches, so more kills for me.

The BA buff is a double edged sword. It will reward skilled players, but also will make the terminator AI more annoying. I think BA’s should at least DOWN in one hit, but not necessarily kill. This way medkits aren’t obsolete and bots aren’t cancerous(or they could just not give bots x ray vision). Weapons downing more than killing would also be more realistic. If you get shot in center mass, you will be critically wounded, but you certainly wouldn’t just drop dead on the spot as if you were shot in the head. Even being shot through the heart you would take some time to fully die. (Off topic, could we maybe have more realistic dying animations?)

I’d rather have more realistic animations for the living first.

If you get an ideal stat roll on a Sniper 3, the meta setup changes a bit.

I run recoil reduction, vitality run speed and what ever fits after on pretty much every inf soldier.

I rather survive a shot standing still and fighting, than getting down.