Hallo und Guten Tag,
a while ago, I presented my ideas on how to reform the Driver class to make them more interesting, “tactical” and worth grinding. While this idea is copium on a new level as the idea would only work with a grind-, class- and map rework, I shall present to you today a less eccentric approach to fix classes.
The Medic is supposed to be a supportive class, yet the game and the player abuse them to get more SMGS into their squads. The idea to give Medics autos is questionable to begin with…
Assaulter and Gunner are the sole classes that should have access to non-scoped automatic guns. The game should focus more on soft classes which have supportive roles rather than just pushing hard classes such as Assaulters and automated guns. So there is still some level of copium but not on the same ridiculous level as in my APC thread.
Note: I will not touch the AI here. The AI obviously needs to be smarter to be a good AI Medic and I think it’s common sense here that people want the AI to act less like mentally challenged stormtroopers.
- Rifles and (New) Backpacks
The easiest point. Instead of SMGs they will have access to bolt action and semi-automatic rifles and shotguns. I know that this will affect some premiums so I will touch them in my campaign reworks. The backpack slot will be free to use now as I simply fused the medkit crate and the charge pouch into one big “slot”. In return, the Medic can now use the backpack slot for either the normal backpacks or for an additional charge pouch which increases his number of charges by 100%. This sounds much but then we are talking about Enlisted and even if people don’t spam explosives around all the time, soldiers are still fragile, yet this would boost people who are dedicated to healing people for reasons. Also, you can carry an additional medkit crate to cover more areas or simply increase the availability of medkits in one area.
- Rewarding Healing More
Simple. Just increase the xp for healing and reviving soldiers by 50% to compensate for their lack of automatic guns to make people heal/ use the Medic like a medic.
- Medic Perk Bonus
I once mentioned the idea to have soldier classes affect the squads/ soldiers within the squad. Medics should increase the percentages of healing affected perks of all soldiers by a small percentage. I would go with 20%, which means that soldiers heal 20% more from medkits and need 20% less time to heal (Note: Squads can get only one Medic). The perk bonus can be stacked with the available normal soldiers so e.g. only a medic and the +80% HP restoration perk can fully heal a soldier. This is bonus is reduced to 5% in medic squads and it will not touch the regeneration and the vitality perk(s). Medics start with the same starting perks as before.
(Note: This requires changes to the starting perks of the Assaulter III and the Rifleman III and any other classes which have HP restoration or healing perks).
- Bigger and More Tactical Medic Squads
Also rather simple. Since they are not Assaulter Is anymore, they need more classes to compensate for their weapon limits. “Now”, they can get up to 6 soldiers and start with three. They can get 2x Rifleman/ Sniper/ Engineer and Assaulter/ Bomber/ Radioman.
That was my approach so far. I do not see a rather high rework potential here as I don’t wanna have ridiculous stuff like reviving “dead” soldiers or having ranges similar to the med crates in BF4. Medics are in an okayish spot and only need better synergy with other classes and not be in conflict with Assaulter I… and of course, it requires people to value tickets ehm life a bit more.
Feel free to give input and otherwise Guten Tag und Auf Wiedersehen.