All my ideas are based on what I saw in a video made by @22408305 linked here:
Bunnyhopping + lack of inertia.
https://youtu.be/V5LE6VOU6ck?t=1
(Basically the whole video is about bunnyhopping.)
Keo already proposed a solution to bunnyhopping:
I’d add to make shaking effect also last 0,5-1s after landing.
Additionally after landing you should move 0,5-1m forward instead of instant stop as it takes time to slow down. Essentially it is inertia, that I’d say is very needed in this game.
Adding inertia will also solve the problem of soldiers doing instant 180 degree movement direction changes and instant stops. It’s very noticeable while playing with non automatic guns that heavily rely on the good first shot.
No transition between sprint and other actions.
https://youtu.be/V5LE6VOU6ck?t=9
https://youtu.be/V5LE6VOU6ck?t=34
This one may be a bit controversial.
Soldier can do many actions during run but they lack animations and are executed with machine lvl precision. In real life when you run it’s hard to take phone out of your pocket. Now imagine you have to take out a grenade, arm it, throw it, don’t drop your gun and all this while running with a few kg of equipment on you and being under fire.
I’d suggest to add proper animations to actions made during sprint, and make those actions last a bit (0,5-1s) longer than actions executed while walking / stationary. Nothing extreme but should make it feel more real.
Rapid change of position.
https://youtu.be/V5LE6VOU6ck?t=40
While crouching is not that bad, going prone and standing up needs a massive rework.
When you go prone, you have to use your hands to amortise the fall of your upper body. You also need hands to stand up from the ground. As such, there should be aiming penalty during changing pose animation.
Additionally standing up should take much more time than it does now.
Going prone should stay as it is as it’s basically a free fall.
Now sth more elaborate:
We could make 2 types of pose change animations:
-
fast position change - used to quick move and avoid damage. Done by holding shift while changing position. You are completelly unable to aim during animation but thay are really fast.
Going prone is practically instant buy you get a little camera shake as your soldier hits the ground.
Going up is as fast as now and you go from prone to sprint (with proper transition and time to accelerate). Ideally you go from prone to crouch sprint but it’s not in game. -
slow position change - it takes time but your sights are more on less on target. Soldier makes carefull movements to keeps the sights in line. Similar to what we have now but slower and still less accurate.
Also a nerf to “speed of changing pose” perk would be nice. Description says it gives insane +150% position change speed (so it’s 2,5 as fast as normal one). If that’s the case, make it maybe +50% or +75%.
Vaulting.
https://youtu.be/V5LE6VOU6ck?t=52
It’s basically poorly connected fire restriction with animation. Please make soldier unable to use a weapon / equipment until it makes sense in animation.
I’d also suggest to make more distinctive transition of the gun to the firing position. Now it looks like the gun almost teleports from low horizontal position when soldier has his hands over the windowsill (see the linked video).
Falling from buildings.
This one is additional.
Like in case of bunnyhopping, make weapon shake while falling.
Also increase fall damage as jumping from the 2st flor doesn’t even deal damage to the soldier.
Please share your thoughts.
Ps.
Another post that is a wall of text. Huray.