Moscow Rewiew:Soviet Faction (NOTCLICKBAIT) (outdated)

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Attention : this topic was created for the sole purpose of being helpful to new players and to be inspire discussion between veterans is absolutely not allowed

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In case of not respect of the rules I myself ask to close the topic and delete all the messages to the exception of the review

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Before starting with the review I should place my apologies to the entire forum for how I’ve been acting lately, I used the game and the forum as a valve to vent the stress that accumulated, when it is no longer enough play to release the stress I started arguing with other forum users for little matters (sturmpistole,kamikaze), I know that what I did is certainly not pleasant to see and I regret it first I told that the forum only served to talk about the game and not to fight and then I’m done To use it just to quarrel exactly how toxic users of which time ago I took the distances, so from the deepest of my consciousness I apologize to all of you (German main included) I hope that in time we could play togheter

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This will not be a normal review as those of videogame newspapers first of all enlisted can be reviewed in a traditional way? In my opinion no you cant do! the game being in beta is still incomplete graphics, mechanics, gameplay for sure will change over time but what can be reviewed is the gaming experience, what the player tried with hand up to In the end by completing a faction and is just the one on which my review is based, I will go to express my sincere considerations on what was the whole route made with the Soviets in Moscow, the review does not examine the squads beign Their development same for each faction and individual for all player of the game but on the weapons, vehicles used and the strengths and weaknesses of each applied with my personal considerations on the strengths and weaknesses of the Soviet faction in Moscow.

The rewiew beign divided in

  • rifle
  • Smg
  • Heavy wapons
  • Tanks
  • Plane
  • Faction final consideration
  • Extra

so let’s get started

RIFLE

Rifles for Enlisted soldiers are divided into 2 categories

A: Bolt-Action

B: semi-automatic

The Bolt Action are single-shot rifles and equipped with strip clips most of them can hold up to 5 ammo to shoot without having to recharge, the peculiarity of the Bolt-Action is that before you can shoot the next shot you need to wait for some moment this makes them difficult to use in close combat against many enemies having a low rate of fire but they are excellent in medium and long range being able to kill the enemy in one shot, this makes it the weapon perfect for players who hate The CQC and prefer to break out the enemy from the distance rather to engage them closely, and can also be enhanced easily being the most easily available weapon of the game as a veteran player I don’t lie sayng that, if enlisted had a campaign in the WW1 it would be probably the most fun of the Game precisely because the Bolt-Action is the weapon that gives more satisfaction of the entire game.

The soviet union bolt-action are:

MOSIN M1907 carabine

The Mosin M1907 Carbine is the Soviet Union’s ordinance Rifle in Enlisted Is the weapons used by each Soviet soldier newly recruited (exception made for pilots of tanks / aircraft) The particularity of this rifle as of every Rifle starter is him does not need to be researched in the Tech Tree of a sqaud the player already from the beginning is able to strengthen it using the pieces obtained by disassembling the Mosin M1907 carbines that does not use this is due to the fact that if it is not strengthened is decidedly lower in terms performance at the subsequent models, he will be your best friend at the beginning of the game beign without bronze / silver orders to find the new bolt-action models you will use it for quite a while before replacing it with the subsequent models but if you won’t want Replace it you can always strengthen him is very useful when is fully upgraded.
(For his statistics you can take a look at the photo above)

MOSIN M91/30


The MOSIN M91 / 30 is the first bolt action obtainable through orders and with upgrades with the tier 1 infantry sqaud, this is a rifle with a lot of history that has been practically exported all over the world and has participated in every war that has occurred during the cold war, unlike its younger brother the MOSIN1907 carbines and like the subsequent bolt-action rifles it cannot be equipped not only by vehicle pilots but also by assaulters, snipers and gunners being specialized classes with their own weapon, unlike the MOSIN 1907 Rifle is performing even without upgrades and is easy to use a good sight with which it is easy to aim and once upgraded fire rate and damage increase and the reload time decreases slightly so if you want a standard rifle for your army that is powerful and easy to upgrade the MOSIN M91 / 30 is the choice for you.
in addition, I would like to add from the start you have the possibility of buy and upgrade the scope version of the MOSIN M91/30 for sniper tier 1 sqaud and once you reach lv 17 of the campaign you will get together with the tier 2 infantry squad also the MOSIN M91 / 30 able to throw grenades a variant of the current rifle slightly superior that is able to throw grenades on yours enemies
(For his statistics you can take a look at the photo above)

MOSIN M91 (DRAGOON)

The MOSIN M91 (DRAGOON) is a short-rifle created to be used by the Soviet cavalry in game is unlocked at lv3 along with the tier 1 engineering team, unlike MOSIN M91 / 30 it has an open sigth, so for those who are not used to it it will be more difficult to aim correctly and being a short-rifle it struggles at long distances or at least it should be, do not be fooled by this weapon is perhaps the 2 best bolt action of the soviet faction in moscow has an excellent rate of fire and a shorter time reload (without upgrade) but it is the weapon’s sigth, the real surprise once you understand how to aim correctly even from 100m away or beyond you will have no problems doing a one shoot one kill, once it is fully upgraded it becomes unstoppable and beign an short-rifle gets along very well in the cqc having a shorter barrel, this rifle for me was a real surprise at the beginning of the game making me understand that each weapon has its own particularities that tricks for be used to the fullest
(For his statistics you can take a look at the photo above)

MOSIN M1938 carabine

this bolt-action is perhaps the most useless of the whole game not that I hate it but I find no point in its favors obteinable at lv 7 with tier 1 radio-operator.
let’s start by saying that the MOSIN M1938 carbine is even shorter-rifle than the MOSIN M91 (DRAGOON) so forget the kills from high distances the only purpose of this weapon is the cqc or medium range but the weapon listed above can do it better than him, his only advantage is a good rate of fire and excellent control but I can assure you that this weapon is not worth your time to be acquired and upgraded having really better alternatives easier to find
(For his statistics you can take a look at the photo above)

WINCHESTER M1895

This bolt-action is the definition of OP second only to lee-enfield # 03 obtainable in the Normandy campaigns in the American faction, the WINCHESTER M1895 is what you wish to use in a bolt-action battle while wearing a cowboy hat with your trusty revolver, has the best control, reload time and rate of fire of any bolt-action of the Moscow campaign without upgrades, obtainable at lv 16 with no sqaud, will be your most trusted companion for the times to come until you get the semi-automatic rifles, The only downside is the open sigth that requires practice but once done there will be no one to escape your justice
(For his statistics you can take a look at the photo above)

SEMI-AUTOMATIC
the semi-automatic rifles obtainable from lv 21 unlike bolt-action can fire repetition and can have up to 10 shots in the magazine the problem of these weapons is that they require a lot of practice, being able to shoot repetition players must also take into account of the recoil that if not controlled will lead to miss every shot, these weapons once mastered are effective from any distance allowing the player to survive longer on the battlefield unlike the bolt action in the moscow campaign these are very difficult weapons to upgrade for a huge cost of orders needed to get them

SVT-38

SVT-38 is the first of the two semi-automatic rifles obtainable from the Soviet faction in the campaign of moscow with tier 2 enginer squad at lv 21, as already mentioned previously it can have 10 rounds in the magazine and fire repeatedly but its recoil is difficult to manage, SVT-38 without upgrades requires a lot of precision his sigth is not the best and without habit the first few times will lead to miss shots at long range, but do not be discouraged at medium and short range this weapon is lethal you will be able to take out many enemies before they can even react and when you have practiced enough there will be no one you will not be able to kill.
In addition before reach the lv 21 you obtain at lv 19 the sniper version of the SVT-38 similiar to the normal one but with a scope and wen you reach the lv 24 along side the tier 2 sniper team you obtain the SVT-40 sniper rifle an an improved version of the SVT-38 equipped with a scope but the two rifle have a bad scope for long range kill so if you are interested in sniping from long distance keep using the MOSIN M91/30 with scope because SVT-38/40 scope is made for medium range sniping
(For his statistics you can take a look at the photo above)

AVS-36

AVS-36 is the high-end rifle of the soviet union in the moscow campaign obtainable with tier 2 radio-operator at lv 27, unlike the SVT-38 it has 15 rounds in the magazine and a better sigth has more control without upgrades also comes with the ability to use automatic fire but I do not use it too much, except to kill at close range the recoil of the automatic mode is an obscene thing, it will lead you to waste all the ammo, this weapon is excellent already without upgrades but it is not better at all than the SVT-38 as a gamer I would like to warn you if you have already replaced all the bolt-action with the SVT-38 I would advise you not to do the same with the AVS-36 the weapon will not give you anything except the automatic fire mode so if you are not a
completioneers like me or you have a immediate necessity of obtain him the AVS-36 for now at least not worth the huge order expense
(For his statistics you can take a look at the photo above)

SMG
the smg or (submachingun) are assault weapons specialized in the cqc, medium range their characteristic is that they are automatic weapons and can fire a huge amount of bullets in a short time allowing the player to eliminate many enemies in a few seconds for this the class of assaulter who uses it can be considered the most lethal in the game if well used, their disadvantage is the recoil due to the automatic fire with consecutive loss of accuracy as the distance increases but with a little training the players can still be able to hit the enemies over long distances with this weapon, unlike bolt-action is the perfect weapon for those who want to eliminate the enemy at close and medium range, always unlike the bolt-action ther are various models of smg placed throughout the campaign so more a smg is of a high level and more and more it is difficult to be able to upgrade it, each smg have its own number of ammunition different for each of them so i recommand above all in smg with few basic transportable ammunition to use ammopouch for more ammo as this weapon consumes a lot of shots ultimately it will be the weapon you use most in your battles
the Soviet smg are:

PPD 34/38 (BOX/BASE)

obtainable from lv 2 of the campaign with tier 1 assaulters even if in the game the PPD 34/38 (BOX / BASE) are considered as two different weapons in reality they are the same weapon, during the war two series of MAGs were produced for the 'weapon, the MAG of the BOX version is a normal 25-round magazine, that of the BASIC version is a 71-round DRUM-MAG being the same weapon with the same characteristics, the two versions differ only in the number of rounds in the magazine and for the reload time (which can be reduced by upgrading it) and this does not limit its efficiency, you will find yourself playing with the PPD 34/38 up to lv 26 when you replace it with the PPD40 but do not worry even if you will use it all this time this weapon is able to face all kinds of German soldiers you will find yourself in front of you, in short at a rate of fire from 730-800 rounds per minute there will be no soldier immune to hell that you will throw at him the only flaw is a poor accuracy wen the distance increases but who says it must be the enemy to come to you
(For his statistics you can take a look at the photo above)

PPD 40

the PPD 40 is the direct successor of the PPD 34/38, it incorporates all the best of the predecessor and improves its defects: a better reload rate, a higher rate of fire, increased stability and a new sight, for long distances, make this weapon the best of the entire campaign
(For his statistics you can take a look at the photo above)

EXTRA user request @47094123
TOZ-B

not included in the initial review for a reason this weapon together with the other shotguns is useless,
long ago before I started playing enlisted, shotguns were ops instantly eliminated any enemy in range (obviously short range is not the shotgun of, mass effect 1) the developers one day decided to nerfy the shotguns making them useless so we have arrived today, the TOZ-B with a hit power of 346.6 at 10m distance should be able to eliminate any threat that stands in front of the player, but even if you shoot from close range many times you only get a knockdown not a kill I do not recommend the use of this weapon, at least for now until the shotguns are rebalanced

HEAVY WEAPONS
heavy weapons for enlisted soldiers are divided into 4 types and are
A lmg (lightmachingun)
B anti-tank rifle
C other

LMG
The light machine gun is an automatic weapon with a high rate of fire, usable by infantry, this weapon is suitable for eliminating large quantities of enemies in the defense of positions but does not fare badly even in attack, its strengths are a high rate of fire capable and its transportability, but against the fact that it can be transported since it is very light if it is not fixed with the bipod the recoil risks wasting all the shots making the user a easy target, in short, a weapon that requires a certain skill to be used but which in enlisted today is more used as a shotgun in the game given its lethality in the cqc
The soviet lmg are:

MADSEN/DP-27


wy I put these two weapons together? well because I have nothing to say about them, I have already explained the use of the lmg in the introduction and except for the obvious difference in some performances, any lmg of the game if you have played halo can be considered a HLV (hyper lethal vector) in a nutshell “how many kills do you want: yes”
(For his statistics you can take a look at the photo above)

ANTI-TANK RIFLE
Anti-tank rifles are an exclusive piece of equipment of the Moscow campaign, they are rifles capable of firing large-caliber bullets at enemy tanks not to destroy them as everyone would think, but to disable them, anti-tank rifles do not have the power needed to destroy tanks well armored and therefore force the player to hit the weak points of the tank to immobilize it and subsequently destroy it with explosives, but skilled players can hit the weak points of the tank and kill all the crew causing the destruction of the tank this requires a lot of skill and precision (not recommended for beginners)
The soviet anti-tank rifle are:

PTRD-41

the PTRD-41 is the first anti-tank rifle of the Soviet forces obtainable with the first tier 1 bomber squad, this weapon has a very high penetration potential and is able if it hits a tank from the side to penetrate the armor and hit the soldiers at the inside of the tank, but all that shines is not gold, it has to reload at each shot using 4 seconds every time, making it particularly useless if you do not know where to hit so to be used it requires extreme preparation and skill
(For his statistics you can take a look at the photo above)

PTRS-41

the PTRS-41 is the second soviet union anti-tank rifle obtainable at lv 27 with the tier 2 bomber sqaud, unlike its younger brother the PTRD-41, the PTRS-41 is much easier to use by compensating for a potential of minor penetration with a semi-automatic fire mode that allows a firestorm to fall on the enemy tank by immobilizing it in a few seconds or for trained players, killing all its crew in a few seconds, a really good weapon and the best anti-tank rifle of the game (for now)
(For his statistics you can take a look at the photo above)

OTHER
I decided to put mortars and flamethrowers in the OTHER category, these weapons do not require any particular explanation so I will just briefly explain how they work
The other wapons for the soviet union are:

RM-38/40

the operation of the mortars is very simple they are light artillery pieces that allow you to bomb an area up to 253m away, once the mortar has been selected and placed on the ground you must first place it in the direction where the enemy should be found and manually firing trying to find and kill the enemy, but the simplest method is to spam shots, on a control point, in invasion to make more kills, given the impossibility of being able to obtain the correct distance between the mortar and a group of enemies sighted with markers
(For his statistics you can take a look at the photo above)

ROKS-2

flamethrowers are flamethrowers I doubt you need an explanation
(For his statistics you can take a look at the photo above)

TANKS
so far we have talked about infantry weapons now let’s move on to vehicles and tanks first, tanks saw their first bloodbath during the battle of somme in the first world war, although failure that test proves that the tank it was not just a useless piece of metal but something that could have changed the fate of the war so from that moment every nation on earth decided to develop their own or buy those of others, in enlisted as in red orchestra 2 or other military simulators the gameplay is highly realistic the tanks are not to be omnipotent (those are the planes but we will talk about them later) but they need the support of the infantry to be able to fight an isolated tank without the support of allied soldiers is an easy prey for the enemies on the contrary a tank supported by allies is unapproachable and is able to crush any enemy resistance, otherwise, battles between tanks in the game are very dynamic, the one who has the biggest tank does not always win, but many times the one who uses his head and knows how to exploit the strengths of his tank against the perhaps more performing enemy tank win, also in enlisted tanks like weapons (and even planes) are divided into levels and now we will talk about every soviet tank in the game present in the battle of moscow

T-60

the T-60 is the starter tank of the soviet union in the moscow campaign, differently from what it might seem even if being a tank the T-60 is more similar to an armored car, the T-60 as in the photo above has a armor practically unsuitable to face other tanks and his main weapon is a 20mm heavy machine gun unable to pierce the armor of the most resistant tanks, his task on the battlefield is to eliminate other light vehicles like him and eliminate the enemy infantry and thanks to its high speed and maneuverability it is able to cover large distances in a short time and this makes them a perfect support tank, obviously more experienced players can use the heavy machine gun of the T-60 as if it were an anti-tank rifle and hit the weak points of an enemy tank but this requires practice especially in combat (the enemy does not stand still and watch you kill him)
(For his statistics you can take a look at the photo above)

T-26

I could just say to ignore the T-26 and go further but I can’t, the T-26 is the second tank obtainable from the soviet union in the moscow campaign, and it really sucks, let’s start by saying that his armor does not exist wanting a simple grenade could damage and disable it, its turret is a snail to rotate and its speed of movement is worse than that of the turret, so why is it here? for his cannon if he hits from the side or from the rear he is able to disable or destroy any enemy tank (assuming you manage to hit him) I advise you to continue using the T-60 until the BT- 7
(For his statistics you can take a look at the photo above)

BT-7

the BT-7 will be your best friend until you use the T-50, let’s start by saying that it has excellent armor, even if its values may seem low the BT-7 has a great chance of bouncing the shots that it end up on the bone combined with its high speed of movement make it able to move around the battlefield and hit the enemy with a touch and flight, its cannon is also able to pierce the frontal armor of each enemy tank so therefore you will have no problem facing the enemy in any situation and once upgraded it will fear no one
(For his statistics you can take a look at the photo above)

T-28

the T-28 is the only Soviet tier 2 tank in moscow obtainable with the tier 2 squad tank, even if from the image above it may seem OP is not, let’s start by saying that as from its appearance the T- 28 is a heavy tank, so it moves slowly and therefore has very strong armor, but its cannon is a
Howitzer, practically you will not fire anti-tank shells but artillery shells, therefore the penetration potential against the tanks is less but the explosive one increases, this big boy will also go bad in direct combat with other tanks but with his 3 machine guns and his explosives shells, will do a massacre of enemy infantry, ultimately as the T-60 the T-28 is more suited to support against infantry than for direct combat against other tanks, however experienced players can use the t-28 to destroy enemy tanks in one fell swoop by hitting the weakspot but that requires skill and training
(For his statistics you can take a look at the photo above)

T-50

and finally the T-50 in short takes all the strengths and weaknesses of the BT-7 and improves them, it is faster, more resistant, more powerful in short, it is OP there is not much more to say, upgrade it to the maximum and you will have the definitive tank (until they add the T-34)
(For his statistics you can take a look at the photo above)

PLANE
in 1903 the Wright brothers managed to take off a sort of glider equipped with an engine, this first flight lasted 12 seconds, reaching a height of about 40m, what at the time could have seemed a failure representing the beginning of the history of aviation , military aviation began to develop during the first world war and found its shape during the second, the
The German Luftwaffe during the invasion of Poland had shown that proper coordination between air and ground forces was capable of turning any battle in favor of one, in enlisted it should be the same aircraft should coordinate with ground forces to give maximum support and achieve maximum effectiveness except they are currently omnipotent, to initiate a completely useless AA not able to shoot down any aircraft, aircraft damage patterns are broken absorb more damage than they should, all fighters in the game can attack Earth forces making the distinction between CAS and fighter aircraft useless, and icing on the cake using them allows you to get more experience than fighting on the front line, there would be other problems but it would take a very long topic apart so now I will just talk to you about Soviet aircraft

I-153 M-62

I-153 M-62 and the starter plane of the soviet union as shown in the image is a biplane, the biplanes used a lot during the 1st world conflict and during the pre world war 2 era were the launch point of military aviation, I- 153 M-62 even if it cannot hold its own against the later models in terms of performance, it still knows its stuff, with good agility for maneuvers and a light machine gun and combat rockets is able to offer air support and terrestrial.
(For his statistics you can take a look at the photo above)

IL-2 (1941)

we can consider IL-2 (1941) the first real fighter aircraft for the Soviet faction, equipped with 4 bombs, 50 kg, and 8 fighter rockets is able to offer more than good attack fighter performance, but his power is another, when I said earlier that the damage patterns were broken I was referring in particular to him, is a sponge absorbing bullets, no matter how many times you hit it it will not go down and being and having a good agility is able to detach itself from the his pursuer and destroy him with his heavy machine guns, in short, he is currently the perfect aircraft for any role
(For his statistics you can take a look at the photo above)

PE-3

the PE-3 we can consider it as a light bomber rather than an attack fighter, equipped with two ground attack machine guns and 4 100kg bombs, and capable of eliminate any enemy resistance with a single pass, the disadvantage of this aircraft is poor maneuverability is a flying brick
(For his statistics you can take a look at the photo above)

YAK-1

the YAK-1 is an air superiority fighter unlockable with tier 2 figther pilot,
it is perfectly capable of shooting down any enemy aircraft it encounters and has excellent agility and speed that make it capable of shooting down any pursuer who is stupid enough to try to shoot him down, moreover it is equipped of 2 bombs of 50kg to offer a decent ground support
(For his statistics you can take a look at the photo above)

Sb 2m-105

The SB 2M-105 is the latest unlockable plane for the soviet union in the unlockable moscow campaign with the tier 2 attack pilot, is a front-line bomber equipped with 6 100kg bombs, but i wouldn’t use it at the moment in enlisted only the pilot in the airplanes is functioning the machine gunners are still disabled and being a bomber is completely defenseless without his machine gunners
ultimately for now I can not express a judgment since I can brand this plane as a work in progress
(For his statistics you can take a look at the photo above)

FACTION FINAL CONSIDERATION

now is the time to conclude and draw the necessary conclusions, from what I have seen and been able to touch, the Soviet Union is a faction completely built to attack, leaving out the bolt-action that are similar even for the Germans, all the the rest pushes the player to attack let’s take for example the PPD and the MP28 for those who have already used them to notice that the higher firepower of the PPD is balanced by the greater precision of the MP28 over long distances, the same applies with the BT-7 and the PANZER 3 where the BT-7 must exploit its mobility to have an advantage over the PANZER 3, the PANZER 3 simply must be able not to get around and hit the BT-7 this which in the game translates into an asymmetrical balance, for the player translates into a need to exploit the advantages in direct combat of the Soviet Union which makes it necessary to exploit every weakness of the enemy to deal a blow that, although not decisive, is able to change the tide of a battle.
these were my thoughts after playing 29 levels with the soviet union i hope they are of help to someone thanks for your attention

EXTRA
for everyone who has come this far, while my soldiers celebrate the completion of this kind of review
I would like to celebrate with you the arrival of Italy on enlisted making you listen to the Italian anthem composed by the Italian composer Goffredo Mameli in September 1847

La Fenice Theater - New Year’s Concert 2010
Brothers of Italy, national anthem

Orchestra and Chorus of the Teatro La Fenice
director Daniel Harding

18 Likes

You can fire mortar grenades up to 253m, not just 200. Also the RM-40 is slightly faster than the RM-38 (at least its animation seems to be faster).
Secondly the T-60 is better in terms of armor as the Panzer II struggles to pen it through the front aside the turret while the small crew is also a important weakness of the tank (which is a general issue of Soviet tanks aside the T-28, BA-11 and the T-50).
Otherwise good review though it could include Premium stuff.

2 Likes

I deliberately avoided comparing the factions to avoid flame so I did not add anything else on the effectiveness of some tanks, for the mortars thanks for the correction having put them together I got confused, for the premium not being usable by everyone it was better not to insert it

1 Like

As much as possible get rid of the Tsarist era mosins with the M1891/30 or Winchester before you eventually replace it with the SVT. The M1938 to be fair is much better than the M1907 and this is actually the starter rifle in Berlin so getting used to the M1938 would help.

Regarding the DP-27, replace all Madsen with DP-27 once you unlock it for the significant boost of firepower for your machine gunners where sure it would take awhile to get used to especially when hip firing.

If they are going to add the PPSh in Moscow, I would recommend replacing all PPDs with PPSh where it’s much easier to control than PPD.

3 Likes

Very nice summary, however, I will dare to say that there are few things that should be made more clear.

BT-7 is actually perfectly capable of fighting PZIIIE from the front with its great gun, of course, unless the enemy is ready and expecting you. But it is true that what makes BT-7 such a great tank is its superior speed.
Its armour can be bouncy, but you are not really likely to withstand much shots, so never count on armour when using BT-7. Treat it more like far more pleasant and speedy t-26 (aka no armour, pretty much the same penetration, but better in everything else).

PTRD-41 can actually fight initial german tanks such as PZ IIIB and PZ IIC from the front (of course no one sane would fight a tank this way unless he is left unnoticed/with good cover). That makes up for the long reload at least in begginings and makes it very dangerous that should be noted by both soviet bombers and german tankers.

Also, I believe you forgot to mention actual shotgun and unfortunate situation it is in.

3 Likes

cough: I avoided remembering that

It is not surprising, TOZ-B and shotguns in general are now left on scrapyard of every sane player (so not me).
But I think it still deserves at least brief mention in the main post.

1 Like

but we can say that even if it hadn’t been there, things would be the same no matter how unfair it is not to add it what I could have said apart from “it is useless shoot potatoes, use the ppd”
as for the bt7 I kept the post as neutral as possible to avoid flame

the initial review had all the comparisons with the German counterparts but I knew how it would end so I made it “ligth”

2 Likes

Some notes:
PTRS has less penetration depth than PTRD (35 vs 40?). If you really want to AT, then use PTRD. (Its competitor Grb39 is also … just forget it)
T50’s soft suspension makes it bounce at least 2 times till stop, consider moving while fire, dont stop.
Pe3 and Sb2m has very poor, much poorer controls than Stukas. Sb2m has issue of unable to turn when in high speeds. Switching from stuka to these two is just a nightmare. I dont know where to aim and when to pull up.
IL2’s RBS82’s explosion is mostly like a 45mm gun. Very weak unless you can hit directly.
Soviet LMGs are trash. Just forget about Madsen. Unless you can control recoil well, then dont buy many DPs.

Soviet Scoped weapons are “interesting”, Scoped SVT. But just consider as “cheap and sniper only” infantry SVTs, it sucks at sniping. Poor zoom rate and higher spread.

Nagant is super trash. Just throw it away!

2 Likes

Also:


image
The backer weapons of Moscow campaign.



1 Like

DP is actually fine. Yes, it has a worse recoil than MG34 and is slower, but it has a faster reload time. Its worse but not UP, even while standing.

Like I said elsewhere scoped SAs are more for agressive recons (engage enemies in close to med range). Normal SAs ae also for people who prefer CQC and/ or rifles with higher ROF.

Nagant (sniper version?) is as good/ bad as any other BA sniper rifle.

stop just bring out the flamethrewer

Great job, but I would like to clarify about Pe 3.

This brick is a brick, but a very good fighter if it sits on the tail of an enemy plane.