Mortars

It is an interesting unit.
I recently used it and found it very useful in very limited situations. In some cases, it can be a game changer.
For example, if you have a rough idea of where the enemy rally point is but just can’t get there, you can use mortars to destroy it if it is outside.
Do you guys use mortars?

1 Like

Yep its my go to as a game opener.

The distance to target is very easy to work out once you understand how to use the mortars. Use the objective as the reference for your opening shots.
Watch your fall of shot on the mini map and also take note of the cues that you get when the round explodes, some near misses are flagged as X and you can adjust accordingly if you saw where your shot landed.
Once your team provides you with indications then you’re fully in business. Make sure every squad has an Engineer and once in your desired location, bust out the 3 allowable ammo crates, first before settling in to apply fire.

I use the first mortarman to launch a barrage around the cap point first until I get to the smoke rounds and then I pause. Check for effects of fire and then watch the forward line of own troops as the advance towards the cap on the mini map. If more fire is required jump to the next mortarman and start firing.

Once you know what to look for you’ll get a sense of where the majority of the fire is coming from, including any actual indicators.
Return to the first mortar and drop the smoke screen accordingly, then reload and jump to the next mortar guy.
Check markers do an initial barrage as required and keep this guy on the smokes, return to your first mortarman who’s now reloaded to watch and shoot.
You have another reload with this chap, and keep the last reload for the 2nd mortar. Once he’s fired the second smoke screen you can grab the last reload and relocate. If your team still hasn’t got the first objective, do another round of fire from both mortars, then fix bayonets and run in accordingly :wink:

1 Like

Yes i have started using them, just finished the researching for the M2, and have squad ready for its first battle, see if bigger is better :stuck_out_tongue:

And with the radio dude, can lay down a nice AOD, any kills a bonus :rofl:

Been using it, to try and encourage team to advance on point, if they see a barrage, they seem to advance, get a few kills they rush the point hehehe

1 Like

I tried to force myself to use mortars many times, even though I have quite good knowledge of where the enemy’s concentrations might be I still killed almost nothing, it just time wasted, better use RO.

2 Likes

I used to think so too.
But maybe there has been some update in the last few months. Now it has become quite a usable weapon. Just like when the ATGUN was buffed one day.

To tell you about my experience, a few weeks ago I made a US military preset for BR2. I usually play with BR5 so BR2 was new to me, I was wondering how to fill the 10 slots I had and without thinking I put in an almost untrained mortar unit.
After the game started and I built a rally point for my teammates, I decided to waste the mortar shells and fire all of them into the Japanese CP on the spot before making an assault. I quickly gained 20 kills.
After that, I also gained a large number of kills by shooting at CPs where close battles were being fought.
In one CP, the Japanese were always defending very well, and no matter how many Japanese I killed, reinforcements would soon arrive and the Americans could not overrun it. There was probably a rally point very close by.
I again went out with mortars and marked on the map the area behind the CP, a few dozen meters behind the CP, behind bushes and buildings where the rally point might be and fired mortars at them. Then I received a notification that the rally point had been destroyed, the number of Japanese troops in the CP was drastically reduced, and I was able to overrun the CP.

Since then I have found mortars useful and try to train them as much as possible and include them in each BR deck.
The Germans and Soviets have large caliber mortars, which lack the ability to kill infantry, but can easily destroy tanks camped in the gray zone and are useful.

However, if you are using them as riflemen or assaults, the situations in which they are sent out may be very limited, since most of the time the gunners are dead when the mortars are needed.
For F2P players or those without extra slots, there may be no reason to choose this unit.

1 Like

they’re quite devastating when used correctly. but man the skill floor needed to even start using them effectively is high.

and IMO their impact (assuming they’re competent) are roughly equal to a dedicated sniper player.

1 Like

mortars are very situational. they are mostly only useful when you are attacker on open air caps. when you are defender, their utility drops significantly, alongside urban maps. heavy mortar could be useful against tanks, but your team almost never marks tanks.

they are fun squad, but ultimately very limited. i prefer more useful squads in my lineup.

4 Likes

Exactly.
To use it well, you need experience and knowledge of playing that map.
I used it intensively over the past few weeks to level up my mortar unit and had a very hard time earning experience. Most of the experience was earned through rally point bonuses and direct kills.
Due to the very limited number of situations where the mortar is useful.
But it is also true that there are jobs that only they can do.

But they do have a engineer/AT/Radio man, so yeah if iam defending there useless, but i have laid a rally on way to point to set up def, while motar dude stand around looking pretty, attracting enemy fire, while i get some def up :grin:

And even if they do mark tanks and inf, tanks move and so do the inf, so some marks, are not always spot on.

1 Like

Skill issue - attackers are in teh open, often have spawns as close as they can get to cap points, and if you have a good team marking enemy you can slaughter attackers in vast numbers.

If it is a common map that you know well you can still do heaps of damage even if your team doesn’t mark.

Last time I got a “kill 30 with special weapons” task I got 29 kills with my 1st load of mortar ammo on the defence.

M-13’s can be killed fairly easily, having a large open top. Occasionally I’ve killed a crew or 2 in other tanks with what I presume are direct hits, but generally mortars are of little use vs tanks - as they were IRL

1 Like

good team? marking? lol. obviously you dont play many matches as solo player.

not really. what if it is urban map? or map with many obstacles blocking AOE damage? is your team pushing them to gray zone? do they have rally points in common spots? are they flanking? there are simply too many unknowns when you are in the back firing mortar.

fuck! i know i would be quietly malding seeing the kill feed thingy if that happens to me. and then proceed to memory hole that experience away.

like holy shit. 29 dudes killed with ONE mortar.

lol he said :grin:

:smile:

maybe i getting this wrong too, for me a 1st load, could mean the 1st 9 rounds?, as they can carry 2 loads of 9?
or you may be right, and he say his first load into mortar :stuck_out_tongue:

i’m dumb. still, even if it was 10 mortar shell that kills 29 dudes (and bots) it’s still gonna hurt a lot. especailly if you add the terror and everyone (probably) crawling hoping they didn’t get a mortar to the back

1 Like

I be happy with that for sure :smile: , i don’t think, i have come remotely close to that.

1 Like

i’m definitely happy getting more than 1 kill tbh. though that mostly because i sucks. :laughing: