It kinda sucks that we dont know how exactly the ticket system works in enlisted, the communities “knowledge” about it is pretty much based on rumors or just the understanding of the fundamentals.
To my knowledge different types of squads take consume different amounts of tickets, while also considering squad size… but no one seems to have hard numbers because those differ so much.
Like I hear that ticket cost is based on gamemode, campaign, how many real players are in your team and other stuff that cant really be told.
So my point that I am trying to make is that this game could simply tell you how many tickets your respawn would cost, like a little displayed number before you redeploy.
I don’t really get what could possibly speak against such mechanic
3 Likes
Which kind of ticket?
Bronze/silver/gold?
Or spawn ticket?
Lol, respawn ticket are the same for infantry or veichels on every campaign (veichle cost more), the only thing we dont know is the initial ammount of reinforcements for attacker
Because spoiler
The 1000 you see is a fake number
it’s probably infinite until the first minute of the match before actually becoming 1000 tickets
are you sure about that? I hear the opposite on the forums all the time.
well the “probably” is what bothers me u know?
Check my OG posts on spawncost/spawn tickets. I have posted lots of topics/replies about this for years.
Totally sure
(Old pacific confrontation/invasion starting reinforcements and ticket per cap)

The issue for me is less about how tickets are reduced, and more about how many tickets are given out for capturing objectives. After this most recent update the Tunisia campaign Axis appears to get back 2x or more tickets than allies for capturing objectives (also capturing faster). Making defenses nearly impossible as Allies. In addition, Ally capture rate seems to have been reduced, and it takes forever even with a good number of troops on point.