AT cannons. They are virtually worthless against most tanks, and you get instantly sniped by AI. Not only that the explosive radius of the HE rounds is pathetic compared to real life rounds.
Shotguns. Almost worthless for assaulter being such slow fire rate they aren’t worth anything or even the fact its like shooting confetti at more than 20 feet. Maybe increase the amount of pellets or increase spread might make collateral more plausible.
Engineers. Nearly don’t exist in most games maybe give more points for engineer or at the bare minimum make the items they place worth something. The mg is worthless because AI instantly snipes you or because people can just blow the heck out of everything you put down.
1- okay, you are right here, the at cannon is weak in all ways
2- shotguns are too weak to be limited to assaulter, but more spread only makes it worse
3- engineer is already strong, just try building an AA or, if you are not on a engineer squad, build rally points in safe places and see your 150m+ way to the defense point turn into a small 50m walk
With the BA buff, shotgun have became even more useless.
In my opinion, they need to improve the efficiency of shotgun at short distance. More pellet damage, more spread.
In that way, you would save some time by not aiming.
If you have to aim to kill at short distance, well… just use a BA.
That’s the problem.
For AT cannon, it’s useless in Berlin and Normandy. Still quite usefull in all other campaign.
I think a solid answer to the AT cannon problem would be making two versions similar to how there are multiple versions of thompson, bar, gewehr, etc. in different campaigns. In the earlier campaigns, the weaker, earlier war version of weapons are still available or at the top of the campaign levels. But then on Normandy/Berlin/Future late war campaigns make a M2 AT cannon or later version AT Cannon that is given only to Engineer 2’s or when you unlock the Engineer 2. Still kinda useful in the beginning and it rewards the grind even more
I think I kind of always figured that they would add period/faction correct guns at some point, the PAK 38 is fine for Tunisia, but a PAK 40 for Normandy, or a PK 43 for Berlin would be a better Evolution.
And the same could be said for the allies, just like at some point I hope they add AA guns that fit the time a place.
I don’t think that they’ve done that with the Japanese, the AA gun part, but I’m gonna have to see how they interact with the aircraft, the twin 50 Cal on the American half track should be more or less useless against aircraft if it’s modeled realistically but we’ll have to see how it works my assumption is that it probably won’t be anything realistic about it with regards to its interaction with aircraft much the same way the current anti-aircraft gun works it’s not very realistic at all but this is true of most things in enlisted.
I agree, but with the single 50 cal on my Sherman’s / Jumbo I actually do a pretty decent job of taking down planes if I get some good shots and they are flying close and low enough. I imagine the 50s in Pacific will be much more fun due to the range of motion and hopefully bigger ammo capacity per magazine.
So the reason I say increase shotgun spread and increase damage is to increase the chance of hitting players at close to mid because I constantly have it completely miss with my cross hair directly on them. (I know this is a gun problem because ALL other guns I can hit most of the time) and it makes sense why nobody uses Shotguns, AA turrets and AT cannons. I also calculated the explosive radius of the HE rounds and its lethal radius is around 30 feet so the 5 of lethality is PATHETIC they should be more powerful and intimidating.
When I mean more spread I don’t mean over all innacuracy but increase the chance of collateral so either increase pellets or increase damage. Shotguns are EASILY outclassed by all guns (Except pistols) because not only are they super weak but also never seem to hit their mark.
I’m going to assume we are talking about the non WM 1912 shotguns, as you can almost snipe with that thing. You just have to realize the sights are a bit lower than they probably should (note DF).
As for spread no you don’t want to increase … From my understanding the hit power is split between the pellets so you want reduced spread if anything.
I suggested in another thread that if you’re doing a banzai charge you should carry some momentum to be able to hit enemy players even if you die a couple steps from them.
That could get implemented while shotguns have the ability to stop that momentum.
So in practice:
-charge a guy with a bolt action, get shot, still stab him and then die
-charge a guy with a shotgun, get shot and go down before reaching him