More Realistic Tank Machine Guns

It took me a while to notice but finally I realized that the damage of a tank-based MG is a lot lower than the damage of an infantry-based MG. And a tank MG fires very high caliber bullets, so please tell me: How is this realistic?

I know it might be because of balance, but there are other, more realistic ways to balance tank MGs. For example, tank MGs could have a lower turn rate or be only turnable on one axis or something like that but making their damage lower than a smg is absolutely not realistic!

So please increase tank MG damage to a realistic Value!

Also, the Damage of Stationary Guns in Bunkers and AA Tank guns is by far too low.

4 Likes

Not really realistic either.

4 Likes

I think bigger problem is overheat. Aint no way mg 42 would have overheated after less than 20 rounds

13 Likes

it is same realism that makes BA rifles having double damage of SA rifles despite same caliber bullet and often same barrel length.

3 Likes

There was a time when Sherman 50cal did one hit kills - it was nerfed, which is kinda sad because that was the one big strength US tanks had.

1 Like

Probably because of the M13 since I think its MGs and the turret MGs are linked in some ways.

Yeah overheat should be reduced as well, but still reduced damage is just so annoying…
Especially on stationary MGs like the bunker mg42 or aa tank it just really sucks if you fire into enemy groups of 20 and get 1 kill beacause it takes so long to eliminate one enemy and they all just scatter

true but the difference between BA rifles and SA rifles is still acceptable while the difference between infatry mg and tank mg is not.

so one difference is acceptable and other is not when both are done cause of balance? should tanks be allowed total superiority on ground? they are already almost always getting top spot on scoreboard cause of their efficiency in killing enemy and further buffing already top performer would make it OP.

tank mains would be happy with buffing MG, but infantry mains wouldnt.

I think that tanks will be nerfed with upcomming Guerilla update and we need a way to buff “frontline” tanks, so mg dmg boost along with overheat remove could be a good idea

2 Likes

only ways that works , heavy nerf to any shell with he, remove gray zone, prevent shooting from gz, stop allowing tanks to detonate shells in dirt or point blank, btw i mean one or two nerfs not all 4

I totally agree with you, if they made something like that it would keep balance and enhace realism. If this isn’t balanced correctly theres always the possibility to ajust the details a little bit, but I think overall its a step into the correct direction.

Maybe the maps could be adustet to prevent tanks from beeing to OP by adding more cover for infatry or more zones where tanks just can’t go because of czech hedgehogs or anti tank trenches. Also, if tanks get more powerful, the points for destroying one with infantry could be set to a more apropriate level.

the trouble is you shoot near the edge of a building and slightly behind and kill an entire squad hiding behind the building

two points of clarity, any shell 75mm and up work with this. and two can be done from any angle including directly in front of the building

so no, unless it is a giant building or the tank is too close buildings do not block, cover is more often than not an illusion