More questions regarding some features in the editor ( how to remove bots from one team, how to make one life squad units system and/or make bots respect the current one )

greetings.

so, i have a few question.

- 1) how do i remove bots from joining a specific team? and how can i put more bots in one team than another?

i know there are those two features:
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though, no matter the value or the box checked, those still do not do anything.

as if i check the box, and put the value to 0, bots still join.

and i haven’t found a way to straight up move bots to another team outnumbering the players ( for a bit of a challenge )


- 2) how can i make bots respect one squad/unit respawn rules.

second issue that i have, bots disregard completely the respawn rule. they straight up " cheat " and respawn despite them dying before. so, how can i make the spawn overrule their behavior and overpass?

make it similar to players. where if they die, they are not allowed to spawn with that unit anymore.

because like, as you can see, i wiped out 16 squads of one bot unit, but they keep coming:

which it’s a little bit inconvenient. and unrealistic since profiles do not have 16 squads ( or more ).

and last question ( though i believe it’s gonna be pretty much impossible just as much as the ones above )


- 3) one squad/soldier system refresh.

so, i want to create some sort of one squad life ( both for players and bots ). where it’s mostly gonna be useful in my pves/coops. where players will have to assault or defend. though, in order to make it similar to IS2 ( a game. not the tank ) or DOI, i want that they only have one life or perhaps multiple lives, though once those are finished, they will not be able to respawn until the capture point has been taken or lost.

does it make sense?

essentially, to give context and scenarios, the attacking team will be made out of players, and bots will be defenders.

players must capture the point though have to do it efficiently and use the limited amount of resources that they have. once they die, they can’t respawn. meaning that, in order for those players to respawn, ally must capture the point. and the whole process will restart.

somewhat of a fair system for everyone to use their equipment without negatively effect the whole squad ticket system. and make it somewhat mil sim yet mostly arcady.

same goes for the other way around where players will have to defend from bots.

their objective is to hold as much as they can, with lives that they have. once those lives are finished, they will have to wait for the ally to win and defend, or get replenish their unit once the capture point has been lost.

to actually think strategically and make defenses a bit more interesting than straight up charging the point and increase the body count for the defenders to outright have more casualties then attackers.

is it… even possible?

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Does it works?


UPD: It works for player and for bots too. And each player or bot will have limit that you set.
Just right now tested with 1 and 2 settings.

About…

Not sure that it will works in custom matches.

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EDIT. does not work.


each time the value reset it self.

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Interesting and weird that It doesn’t save.
Maybe you something edited?
Damn idk.

For me it fine works… After save and e.t.c…
scene.blk.txt (92.5 КБ)
It also shows number:

not for me:


do i have some sort of censored bullshit editor or some stuff?

half of the stuff that works on others, do not on me.

i’m starting to believe i have some sort of curse on me.

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So… You just launch map and it automatically changed to -1?
Damn… I don’t know what to say… It’s so weird and I don’t have any idea why it happened.

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yes

that’s… that’s fine.

thanks anyway.

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Would be good if you add logs to somewhere. I’ll later sent em to helpers/devs.
Or try create bug report about it in community.gaijin.net - issues
Low chance, but maybe some conflicts with settings… Idk :frowning:

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i’m starting to believe i have some sort of curse on me.

Nah just tested.

It resets the parameter for the player’s team. The enemy team’s
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doesn’t change.

If i change teams to 2 (axis) in the editor the setting for the allied team changes back to 2. And axis to -1.
Looks like it’s overriden at game start for the player team.

2 Likes

Did you just make working naval guns? Oh my this has potential

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Still weird because for me both of teams save this number.
And it should fine works because it’s from domination (capture with 3/5 points) were limit respawn amount for each players/bots.

No. Or yes, but still no.
There is one problem: turret is automatic in multiplayer and you can’t control it.
Seems because of animchar. But not sure, maybe also because of turrets.
In singleplayer it works fine.

1 Like