Aiming mechanic now is weird - camera slowly sways, while gun in hands stays still. This is:
Unnatural
Uncomfortable to use (you need to adjust aimpoint constantly)
Robotic
I suggest making camera static, as it should be, but making gun slightly shake in all directions instead.
Here are some irl pov footages:
This change will make aiming more natural.
Also, this will allow to implement some kind of ergonomics mechanic, that rectangular cheap guns shake more.
And last but not least, it will make aiming easier, because right now front sight is barely visible (especially on open sights)
Go to a shooting range sometime and then look at this thread and laugh, if anything it doesn’t sway enough because you are constantly looking perfectly down the sights but it’s also a game
Your head is not shaking, even in combat.
He’s saying the gun should be swaying, not the head.
Like I said above, maybe read the OP before spouting shit
But that was the point of my suggestion:
For some reason only thing swaying is a camera, not gun in hands. So I think fixing camera and adding sway to gun instead would make game much more immersive.