More natural aiming

Aiming mechanic now is weird - camera slowly sways, while gun in hands stays still. This is:

  • Unnatural
  • Uncomfortable to use (you need to adjust aimpoint constantly)
  • Robotic

I suggest making camera static, as it should be, but making gun slightly shake in all directions instead.
Here are some irl pov footages:

This change will make aiming more natural.
Also, this will allow to implement some kind of ergonomics mechanic, that rectangular cheap guns shake more.
And last but not least, it will make aiming easier, because right now front sight is barely visible (especially on open sights)

3 Likes

I like it alot how it is.

3 Likes

Go to a shooting range sometime and then look at this thread and laugh, if anything it doesn’t sway enough because you are constantly looking perfectly down the sights but it’s also a game

2 Likes

Would be a good way to balance MGs tbh.

Joke

Tell me you didn’t read the OP without telling me you didn’t read the OP

Tell me you are trying to bait without telling me you are trying to bait

images

1 Like

I’m not sure you’ve seen videos, but irl head clearly doesn’t sway as much as in game.

You are comparing a sunny day at the shooting range with brutal WW2 combat lol

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I’m comparing 2 game mechanics.
Human head is well stabilized unless it is drunk or shell-shocked (and we have mechanic for 2)

Don’t mind him, he thinks that enlisted - casual arcade(ish) game is some kind of reality simulator. He is comparing this game nonstop with reality.

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If anything in brutal ww2 combat the gun should sway even more

so idk what’s the purpose of your comment

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No, but that’s a good way to ignore the OP

Your head is not shaking, even in combat.
He’s saying the gun should be swaying, not the head.
Like I said above, maybe read the OP before spouting shit

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That’s why in fast-paced arcadish game we have:
artillery, mortars, knocked state, magazine system, engineers, shovels, shock effect, osk guns, penetration (at some point), bullet drop, leaning, crawling, mines, AT guns, AA guns and static MGs

That’s exactly what the point of my comment was

But that was the point of my suggestion:
For some reason only thing swaying is a camera, not gun in hands. So I think fixing camera and adding sway to gun instead would make game much more immersive.

1 Like

Reading is hard apparently

Move :clap: your :clap: elbow :clap: on :clap: the :clap: table
Really, that fixes aim feeling a lot, dont let it hang out of the table.