Does anyone use smoke grenades in their games?
I am not using it because I am not satisfied with the shielding effect or the sustained effect.
I think the smoke grenade needs a little enhancement to make it more realistic and effective. Make the range of the smoke effect much larger vertically and horizontally and make it last for about 30 seconds.
Mortar smoke is more effective than smoke grenades. However, given the cost of only being available to special classes, I think their smoke capabilities should also be enhanced.
Also, smoke from radioman is not practical.
Smoke grenades.
Assault and rifleman units can carry them and use them as appropriate. It is the easiest to use, but its shielding effect is very low and wears off quickly. I myself rarely use it.
The smoke stays on the ground like dry ice. It is barely big enough to hide one or two people and not enough to support an entire unit’s assault.
The smoke would expand and animate over time to more effectively hide the soldiers running from behind it.
Smoke screen by mortar
You can put up smoke that has some utility, but the motor class is a support team. To take advantage of this, they need to work closely with their assault and rifleman allies.
Smoke screen by Radioman
You can specify the area over which smoke is dropped, but the smoke only falls sparsely and only covers a small area.
Not very useful and has a cooldown cost.
Smoke grenades in real.
(4) M18 Smoke Grenade Test - YouTube
What do you think about this idea?
Please let me know your opinions.