Completely irrelevant topic. There so many topics like this already.
And obviously, nothing has changed. The only thing losers has achieved is ner my mkb 35 which wasn’t even obtainable anymore at the time.
So deal with it. And stop spamming.
Completely irrelevant topic. There so many topics like this already.
And obviously, nothing has changed. The only thing losers has achieved is ner my mkb 35 which wasn’t even obtainable anymore at the time.
So deal with it. And stop spamming.
I just want realistic custom games without full squad prototype guns and meta SFs.
What are you on about…?
Automatic rifles are all over the place.
M2 carbine, fg42 can be equiped by any infantry.
But BAR is lmg ?
Also, why every infantry carries automac rifle ?
The first fedorovs were build before any of the arisakas bought during ww1 arrived.
And was later converted from 6.5 fedorov to 6.5 arisaka.
And this is during russian empire rather than soviet.
But what comes to arisaka, there were some used in ukraine by soviets, but this doctrine of having fedorov & arisaka working together ive never heard being used by soviets.
Especiatly during winterwar which is probably where the fedorovs were most used.
You’re talking about the prototypes, not proper production models, and the soviets produced the final batch of Fedorovs between 1923 and 1925.
That’s because the soviets didn’t really have time to use them before they were withdrawn from service, and during the winter war they basically just used anything they could get their hands on, so that’s not really a good reflection of how it should be used.
And you’re missing my point with the arisaka squad thing, the point was that its intended role was supposed to be comparable to the BAR or Chauchat.
Not really as so called prototypes included a full rifle caliber as well.
Except ive never heard it being used as support gun in any conflict with arisaka rifle
So when does the 80cm “Schwerer Gustav” replace your weak af standart call in artillary?
The useage is way more documented than any of your prototyps so why not make 7.1 ton artillary shells the goto shell for your call in?
Im sure it would be great and immersive (and still more HA than some prototyps you are defending).
Edit: given the size of the shell mabye even allow it to destroy objectives as those shells had a bit more explosive mass than needed to destroy the radio stations in destuction for realism sake.
What the hell are you on about…
That wouldn’t be fun… artillery is already a pain in the ass, using railway guns and the like would make it completely cancer to play against the European axis.
I’m defending fun and historical AUTHENTICITY, which isn’t the same as accuracy.
As in if it’s possible for them to have used something, as in they could have produced more of a certain gun and/or adopted it when they didn’t in real life, is historically authentic.
Putting red dots and other crap that doesn’t make sense for the time is not historically authentic.
Historical accuracy in games like this is more of a hindrance than anything, especially since some of the guns in enlisted have never been in any game before, making it real fun for gun nuts.
The Fedorov in the game is the 1923 version…
Why do you keep focusing on that specific, and to the topic insignificant, detail…?
But the “schwerer Gustav” is historical and even saw combat what you can not say about a lot of the wierd prototype weapons.
And they could have produced more 80 cm railway guns… infact they did produce 2 of them so they could build more. So does it qualify as authetic then?
Calling in artillery is authentic for WW2 but the hud is not… nor any othere game UI or healthbar or the minimap if that is your problem.
Did you miss the “fun” part…?
A nuke is also authentic, but would it be fun to be up against…?
Easy fix just remove the red dots and dont change anything else about the damage it does. Now the artillery is authentic as nobody else would know it would be comming unless you called it in urself but unfun for everyone else.
And what if you concider fighting FA and othere fantasy/barely prototype weapons unfun?
I know that 80 cm would not be good for the game but it is something that is something that should be too rare to encounter in a ww2 game but so should many of the prototypes. So I am torn between allowing some prototyps to fill gaps in a roster but making a nearly 1 of a kind prototype the mainstay of an army does feel a bit dishonest to reality.
what…what the hell are you on about?
Do you mean in a balance way or aesthetic way…?
If the former then that’s why they’re adding battle ratings…
If the latter then go play custom matches or smth…
The reason why the Schwerer Gustav shouldn’t be added wouldn’t be for rarities sake, it would be because it would be too devastating to face. It would just be “wooops, not my entire team is dead, including tanks”. It’s the same reason why they’re probably not, and I sure hope not, going to add the B-29 Superfortress with its max 20k lbs bomb load.
Standarized weapon to be exact