I’ll start off by mentioning that I believe it would be healthy for this game to have symmetrical balancing for guns from nation to nation (similar performance for guns with similar caliber, RoF etc), but to also have different options within each tree that have different compromises. With this in mind, I’m going to present some potential MG additions to the game for BR V, which gives each nation a variety of options for top tier, with some variance between nations still being maintained.
USSR
KB-P-345
12.0 (13.2) Damage
750 (830) Rounds Per Minute
100 Round Magazine Capacity
Sprint Factor: 50%
This is essentially an RD-44 chambered in 7.62x54mmRR, developed in 1944/45. It has a direct advantage over it’s smaller brother due to better damage per bullet, damage over time, better damage drop-off etc, but the recoil and/or dispersion, possibly reload speed would be worse.
DS-39
12.0 (13.2) Damage
900 (990) Rounds Per Minute; 600 (660) Rounds Per Minute Slow-Firing
100 Round Magazine Capacity
Sprint Factor: 60%
This weapon was adopted in 1939 to replace the USSR’s 1910 Maxim guns, though use in combat showed many reliability issues when exposed to dirt and mud. The gun offers a slow-fire mode which gives it plenty of flexibility, but would have worse recoil and reload than the Maxim-Tokarev and KB-P-345.
Allies
T23E2
12.0 (13.2) Damage
800 (880) Rounds Per Minute
100 Round Magazine Capacity
Sprint Factor: 50%
A belt-fed prototype based on the BAR, this weapon gave favourable weight to the M1919A6 while also giving far more sustained fire capabilities than the M1918A2. Despite this, the weapon was rejected due to a high rate of fire (600 RPM was preferred) and the weight surpassing 23 lbs. Compared to the M1919A6, it would have a slightly better reload, but worse recoil and marginally worse dispersion.
T33
12.0 (13.2) Damage
1200 (1320) Rounds Per Minute
100 Round Magazine Capacity
Sprint Factor: 35%
The T33 LMG was The Infantry Board’s experimental variant of the AN/M2 .30 Browning adapted for ground use, with testing occuring in May, 1945. This is pretty much a tech tree Stinger, with a few exceptions. With a worse sprint factor, only 100 rounds in the magazine, and would have worse recoil stats and dispersion (ideally, it would be hard to sustain fire on targets ~30m away while crouched). The reload speed would also be worse than both the M1919A6 and T23E2. The German MG 15 would offer better sprint factor and recoil compared to this weapon.
Axis
ZK-423-II
9.0 (9.9) Damage
650 (720) Rounds Per Minute
50 Round Magazine Capacity
Sprint Factor: 90%
Developed by Zbrojovka Brno for Waffen Akademie SS in 1943, the ZK-423-II was chambered in 7.92x33mm Kurz and only weighed an impressive 4.75kg. It’s the Axis equivalent of the RD-44, but it sacrifices fire rate and magazine size for no movement dispersion penalty while aiming (same as Vickers-Berthier), minimal recoil, and a 90% sprint factor (RD-44 is 80%).
MG 81
12.0 (13.2) Damage
1200 (1320) Rounds Per Minute
100 Round Magazine Capacity
Sprint Factor: 50%
An MG 81 aircraft machine gun adapted for ground use. Stats would be very comparable to the Allies’ T33 LMG, but would trade a better sprint factor for slower reload speed. The MG 15 would get a buff to it’s dispersion, while this gun would have slightly better dispersion than the MG 15 currently in game, with worse recoil and reload speed.
Japan
Type 92 Navy
12.0 (13.2) Damage
600 (660) Rounds Per Minute
97 Round Magazine Capacity
Sprint Factor: 50%
A Japanese copy of the Aircraft Lewis gun, this weapon was used as a flexible-mounted MG on Navy aircraft (it exists in-game already on the B5N2 Attack Aircraft). Balancing would be comparable to the USSR’s Maxim-Tokarev, but it would trade a better sprint factor for worse recoil.
Type 98
12.0 (13.2) Damage
1200 (1320) Rounds Per Minute
75 Round Magazine Capacity
Sprint Factor: 50%
A Japanese licensed copy of the German MG 15. It would have very comparable stats (though both need a dispersion buff).
This weapon choice and balance philosophy could definitely be extended to Select-Fire Rifles and Assault Rifles for each tree as well, but that’s for another suggestion thread. I look forward to seeing your constructive feedback and additive suggestions!