More BR 5 MG Options

I’ll start off by mentioning that I believe it would be healthy for this game to have symmetrical balancing for guns from nation to nation (similar performance for guns with similar caliber, RoF etc), but to also have different options within each tree that have different compromises. With this in mind, I’m going to present some potential MG additions to the game for BR V, which gives each nation a variety of options for top tier, with some variance between nations still being maintained.

USSR

KB-P-345

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12.0 (13.2) Damage
750 (830) Rounds Per Minute
100 Round Magazine Capacity
Sprint Factor: 50%

This is essentially an RD-44 chambered in 7.62x54mmRR, developed in 1944/45. It has a direct advantage over it’s smaller brother due to better damage per bullet, damage over time, better damage drop-off etc, but the recoil and/or dispersion, possibly reload speed would be worse.

DS-39

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12.0 (13.2) Damage
900 (990) Rounds Per Minute; 600 (660) Rounds Per Minute Slow-Firing
100 Round Magazine Capacity
Sprint Factor: 60%

This weapon was adopted in 1939 to replace the USSR’s 1910 Maxim guns, though use in combat showed many reliability issues when exposed to dirt and mud. The gun offers a slow-fire mode which gives it plenty of flexibility, but would have worse recoil and reload than the Maxim-Tokarev and KB-P-345.

Allies

T23E2

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12.0 (13.2) Damage
800 (880) Rounds Per Minute
100 Round Magazine Capacity
Sprint Factor: 50%

A belt-fed prototype based on the BAR, this weapon gave favourable weight to the M1919A6 while also giving far more sustained fire capabilities than the M1918A2. Despite this, the weapon was rejected due to a high rate of fire (600 RPM was preferred) and the weight surpassing 23 lbs. Compared to the M1919A6, it would have a slightly better reload, but worse recoil and marginally worse dispersion.

T33

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12.0 (13.2) Damage
1200 (1320) Rounds Per Minute
100 Round Magazine Capacity
Sprint Factor: 35%

The T33 LMG was The Infantry Board’s experimental variant of the AN/M2 .30 Browning adapted for ground use, with testing occuring in May, 1945. This is pretty much a tech tree Stinger, with a few exceptions. With a worse sprint factor, only 100 rounds in the magazine, and would have worse recoil stats and dispersion (ideally, it would be hard to sustain fire on targets ~30m away while crouched). The reload speed would also be worse than both the M1919A6 and T23E2. The German MG 15 would offer better sprint factor and recoil compared to this weapon.

Axis

ZK-423-II

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9.0 (9.9) Damage
650 (720) Rounds Per Minute
50 Round Magazine Capacity
Sprint Factor: 90%

Developed by Zbrojovka Brno for Waffen Akademie SS in 1943, the ZK-423-II was chambered in 7.92x33mm Kurz and only weighed an impressive 4.75kg. It’s the Axis equivalent of the RD-44, but it sacrifices fire rate and magazine size for no movement dispersion penalty while aiming (same as Vickers-Berthier), minimal recoil, and a 90% sprint factor (RD-44 is 80%).

MG 81

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12.0 (13.2) Damage
1200 (1320) Rounds Per Minute
100 Round Magazine Capacity
Sprint Factor: 50%

An MG 81 aircraft machine gun adapted for ground use. Stats would be very comparable to the Allies’ T33 LMG, but would trade a better sprint factor for slower reload speed. The MG 15 would get a buff to it’s dispersion, while this gun would have slightly better dispersion than the MG 15 currently in game, with worse recoil and reload speed.

Japan

Type 92 Navy

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12.0 (13.2) Damage
600 (660) Rounds Per Minute
97 Round Magazine Capacity
Sprint Factor: 50%

A Japanese copy of the Aircraft Lewis gun, this weapon was used as a flexible-mounted MG on Navy aircraft (it exists in-game already on the B5N2 Attack Aircraft). Balancing would be comparable to the USSR’s Maxim-Tokarev, but it would trade a better sprint factor for worse recoil.

Type 98

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12.0 (13.2) Damage
1200 (1320) Rounds Per Minute
75 Round Magazine Capacity
Sprint Factor: 50%

A Japanese licensed copy of the German MG 15. It would have very comparable stats (though both need a dispersion buff).

This weapon choice and balance philosophy could definitely be extended to Select-Fire Rifles and Assault Rifles for each tree as well, but that’s for another suggestion thread. I look forward to seeing your constructive feedback and additive suggestions!

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:raised_hands::raised_hands::raised_hands:

I like MGs in Enlisted

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This looks well balanced and laid out! Hope to see these added in future updates.

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MGs are so cool need more :pray: :pray:

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Well, I have no doubt that it will be added to the game, in every topic where Japanese weapons appear, this machine gun is always mentioned, the developers probably already know that players are waiting for it as much as a fair selection of players

could be funny event or premium one

Maybe I am crazy, but I would like to see an MG45 with 100 round belt for Germany as an event weapon

Anyway, this is a great suggestion, I hope @MajorMcDonalds is able to take a look and share your good ideas with the developers. The ZK-423-II is my favorite suggestion here. A light machine gun in 8mm kurz would be new and interesting and provide a niche that Germany does not possess

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Might want to change this to 100 few reasons the weapon was not fed using the magazine but rather the belt magazine (I call it magazine but they are belt holders like MG 34 and 42 magazines)was made way after the war , the belts were 50 round but the belts seems to be linkable so it might be better to add in 100 rounds (the weapon was also chambered for 8mm rapid which is very similar to 8mm kurz)

also for anyone wondering the initial ZK423 would have not looked like anything like the picture above
image

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if its 8x35 wonder if we could bump that damage up to 10.0? hmm

8mm rapid is very similar to 8mm kurz so I dont know maybe? Also ZK 423 was made in both round, 6 models of it were made I assume 3 in 8 mm rapid and 3 in 8 mm kurz hence the II in ZK_423 II i guess this indicates that its in 8mm kurz

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This is a pretty damn cool thread

Nah. We should have more pronounced asymmetry

100 rounds in a loose belt is definitely an option. What’s catching my eye more is that your source (a Collector’s Grade book I presume?) claims these were all chambered for 8x35mm Rapid, but VHU’s website (the source I used) has the ZK-423-II chambered for 7.92x33mm Kurz (VHU PRAHA). Either way, both have similar performance, so ~9 damage still makes sense to me.

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Pronounced Asymmetry results in one nation having a blatant advantage over others when it comes to individual weapon types, equipment, or vehicles. It’s a way to achieve balance on paper, but different skill levels of players allow for different asymmetries to be exploited more, and narrows choice for meta gameplay. It also might seem like a way to keep things interesting, and avoid copy-pasting of weapons, but the individual historical differences between weapons is already enough for this.

The best example that comes to mind is USSR BR 2 vs Axis BR 2. I’d argue that USSR’s access to PPS-43 has more asymmetric value than Germany’s Pz.III Ausf. N. They’re both far more powerful than the other side’s best option (PPS-43 > MP.40 or Beretta M1918, Pz.III Ausf.N > T28E), but Assaulter squads are the dominant force in lower tiers in aggressive play, and aggressive Assaulters are always going to win more battles than an optimized Pz.III Ausf. N player. I’d rather just see each side get something comparable to fill in the gaps, or have PPS-43 and Pz.III Ausf.N moved up to BR 3 to make the new player experience more forgiving, but these are ultimately all thoughts for a different topic.

That’s the problem. There is no “historical differences in weapons” represented in the game. The damages are the same. The recoils are arbitrary. Half the time the RoF’s either don’t make sense or seem made up. Like dang my M1903 takes 1 shot to kill/down…every single time. My M1 Garand? Up to 4 total shots to kill a man

Finally, a good suggestion. Guns that the player base both needs and wants. I was starting to get really sick of random self loading rifles and low capacity SMGs.

This is pretty much a tech tree Stinger, with a few exceptions. With a worse sprint factor, only 100 rounds in the magazine, and would have worse recoil stats and dispersion (ideally, it would be hard to sustain fire on targets ~30m away while crouched).

I mean the stinger isn’t supposed to have 200 rounds(the box is only 100 rounds) so I wouldn’t be surprised if they gave it 200 anyways.

i legit dont understand why darkflow insists on giving the anm2 an impossible ammo count and the fedorov rifle an impossible firemode, if they want to add random, impossible bullshit to their game they should just be honest about that

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They are either unable or willing to accept the fact that Germany did indeed have better kit in terms of a number of their small arms. Real life ain’t like the games, some guys do have more compared to others. n their attempts to be “fair”, they have completely overcorrected.

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Or if they really wanted to give it 200 rounds they could just you know

add the 200 round box