Molotov have sense only when spammed, it needs a rework



Idk about the perfect solution. But if you don’t catch fire some damage should be right and when you catch fire normally those additional damage will stop + some system of stamina drain by fire could be added so we don’t see people running in 20m of flame and when you run out of a puddle of fire at least you stop 3 second to recharge the stamina.

Btw, i don’t have sprint or vitality perk on those soldier.

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Could damage a bit running through the flames, a bit like with barbed wires :thinking:

3 Likes

Yeah a small damage united with stamina drain so basically if you start running in pool of fire(like the 3° clip) you burn in the middle of it and if you run in a puddle(1° clip) just some minor damage and 3 sec to kinda recharge the stamina much or less
If was thinking to a visual effect too something like suppression in Hell let Loose but maybe will be kinda to much lol

DF really has made most forms of fire just mediocre

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3651642-super mario 64

Fire hurts.

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Fire should damage those who walk on it by default.

The way fire hazards work in-game, unless you are “on fire”, you take no damage at all. With the nerf to incendiary weapons, soldiers have a short period before they are considered “on fire”, but the said period is long enough for you to literally sprint through a patch of flames.

3 Likes