I suggest a rework for this incendiary grenade, because it was a little overshadowed compared to the rest, I would like it to have an anti-tank capacity because when the Molotov was thrown the flammable fuel leaked into the tank and caused a lot of damage.
It used to have some minor usefulness against armor, but I think they really nerfed the hell out of molotovs a while ago.
They were pretty much useless vs tanks IRL - OK in the Spanish civil war or vs poorly trained Soviet crews in the winter war - but it only takes a modicum of thought in designing the engine deck to make them utterly useless unless there’s an open hatch.
So they can seriously inconvenience an open-topped AFV if you get an accurate throw
They should be cheap - and they are still useful setting people on fire.
Throwing a molotov on the tank’s engine will set the engine on fire.
Throwing it on the front of the tank will block the crews view.
How much “on the engine” are we talking? Like directly on top or can you just throw at the side?
Best is directly on top of the engine compartment or hitting the turret from the backside.
It’s also possible from the sides but more chance of failure.
Already hurts tanks, but it was nerfed to hell against infantry and should be buffed a bit to make it viable
IRL a Molotov cocktail can disable a vehicles engine.
The engine will:
- Overheat because the fire and heat of the fuel and flame will drip between the grates and either cause fuel spills and drops to burn, causing small fires near electrical wiring, coolant hoses or fuel/oil lines. The increased heat on parts that are not designed for external heat temperatures can cause seals and gaskets to rupture or break/crack/dryout/melt. The heat of fire is a drying fire rather than the heat of hot oil inside of an engine.
- If a tank is not waterproof, or fireproof, it will seep fuel and damage internal equipment, soldiers, crewmen and/or unprotected ammunition storage. Such as small arms ammunition and hand grenades/smoke/other.
- Flames and fire need oxygen to burn, the air intake and inlet are UNABLE to function with heat, smoke and a lack of oxygen. Diesel, petrol electric, radial gasoline, or modern jet engines and other types all require oxygen/forced air intakes to be able to operate at and in any capacity.
Molotov cocktails in Enlisted need to have a buff against equipment and vehicles.
It is almost trivially easy to solve this with design of hte engine deck so that there are air paths that have what is called a “gas trap” - that is part of hte path goes upwards.
That was done on almost every tank in WW2 and is why molotovs were useless on “modern” tanks of hte war.
Perhaps if you had a petrol pump pouring over the tank - but a molotov has about a quart/litre - it burns very quickly and has insufficient volume to get into hte main body of the tank unless there’s an open hatch
Again ther simply is nowhere near enough volume of flammable liquid in a molotov to get even close to this ideal - perhaps if you covered a tank with several of them and kept the fires burning with reserves it might work… but otherwise it’s just arm-chair soldier nonsense.
Even at he height of their effectiveness in Finland vs hapless Soviet tanks they required ambushes, bad tank tactics and vulnerable tank design to have any effect.
And when those circumstances were not present even the Finns stopped using them much.
It was still a very cost effective weapond in ambush tactics, but AT capability had a short history (much better to German equipment against tanks 1941 onwards). Finland had much worse situation before Winter War and cheap innovations were needed → Molotov Cocktail.