A bit of context
Greetings community.
today i decided to make this post because i needed to gather feedbacks regarding what people that are interested in pves would like to see and experience, or generally what they would expect.
now, i have been working with a few communities and made my own ideas. but, some individuals might not represent the majority. so, that’s why i’m here.
in the last past 5 months, i have been trying in make pves with mods through the editor, and i partially succeed with the help of good people. i am now able to make matches against bots with more effort and give more challenges to players with the addition of working tanks. they will not move, but they are able to engage players tank. and since i’m that close to release them, i wanted to perfect them and ask what the community would like to experience first.
anyway, here are the followings levels of difficulties that i had in mind to implement. but it would be appreciated some feedbacks or corrections if anyone has any. i will explain each difficulty and adds a question at the bottom of each difficulty because i’m not sure, and would like to know an answer. or find a " a better deal ".
Main Difficulties.
when it comes to my pves, i decided to make 3 separate difficulties based on the target player’s range, skills, and preferences. but i would like them to improve according to the community, and those who are interested ( casuals, intermediate players, and veterans. anyone that can hold a keyboard and mouse or a joypad. )
the difficulties touches how many opponents the bots will have in numbers, how far spawns will be from objectives ( for players ), how many objectives there will be on the mission, and how well equipped the bots be ( if they will get machineguns, tanks or any other support ).
with that in mind, i came with 3 difficulties:
Recruit Difficulty.
the recruit difficulty is essentially a shorter gamemode designed for those who do not have much time or just want to kill things mindlessly. great for newcomers where they can improve their aim on alive targets and gets somewhat the feeling of the game. or, those who enjoys a casual encounters in a relaxed way. no restrictions in terms of equipment or vehicles.
so, the question is, when it comes to the opposition, what would casual gamers like to experience? ( between )
A. Default wannabe players type of bots
just the standard bots that acts like players. they will respawn, focus only on the objective and return fire when standing still. and leave the objective once it has been captured.
B. Place a second type of bots, ( and a new type one ) and there will be More bots already placed on points and around.
unlike the previous kind, those will not respawn.
but, they will stand their ground, and they will not leave even if the objective is captured.
C. Both types of both, unlimited respawns
D. Limited respawns, but only A/B types of bots
Let me know down below
Then, we get to the:
Soldier Difficulty.
The soldier difficulty, is the Medium difficulty. more interesting one ( imo ) as the AI will have Working (ish) tanks, Both Pre placed bots on the map, and standard bots that will support the pre placed bots as reinforcements. therefore making players always being on their toes as there will be bots pretty much in all areas to provide some challenge and make the battlefield feel more alive. instead of being around one objective and do all the fighting only there. and speaking of objectives, there will be more of a replayability aspects. meaning that, each time you will play, there will be different objectives each time you play it.
the question is, what do people that like a challenge get to experience between:
A. Players spawns will be further away compared to bots ones. therefore, incentivizing the use of teamwork ( through logistical vehicles and rally points. regarding the logistical aspects, i will explain it better when the proper time will come ) and penalize dying as you will have to use a vehicle or walk each time to the front line ( but, could further improve cooperation and teamplay )
B. Limited respawns tickets for players, Normal Distances.
C. Limited respawns tickets for players, Reinforcements bots Spawners are Closer to points compared to players for prolonged and intense fighting.
( Bots will have custom loadouts. not 100% HA, but very close. yet in focus for gameplay )
and lastly,
Veteran Difficulty
i’ll start by saying that i’m not sure this one will change, but any inputs are always welcome
the veteran difficulty is mainly designed for Communities that hosts games and is meant to be a Tactical Milsim operation with One Life per player. meaning that if they die, they will not be able to respawn.
that’s why it primarily relies on heavy communication and high skills to take down the opponents.
an hardcore version of the previous difficulty. but with a few differences. there will be fewer objectives, but those will change each time.
at any moment, bots from the defense will occasionally counter attack against players.
there will be less Ai present on the objectives and around, but will get heavier and deadlier tanks on the field ( still less compared to the previous one )
( i still have to decide whether make it 100% HA or not. )
In conclusion
so yeah, that’s all from me. again, let me know what you think, how you would improve them, or how you would change them.
thanks.
( expect some new mods coming soon. but i will make a own thread about it as some people requested it )
yes, now that i think about it, it’s a bit hard to get an idea with little to show, but it’s better to do it this way. so if i missed something, i can change it / add it and not let someone down as i’m nearly finishing a few mods.