On a level field if you lie down, you take less damage as you pose less of a surface to the explosion. Also include helmet armor being modeled. Of course both sides should have similar access to helmets.
A helmet was mostly made to protect the soldier from head injuries when they hit their head on something. Even if they could stop a bullet they would dent to the point you would die regardless. The same goes for shrapnel from explosives.
This is incorrect. If infantry helmets were not made for ballistic protection but for trauma protection, they would be better padded, much lighter, and not made from steel, like a hard hat or something similar.
Fragmentation from explosives is exactly what infantry helmets were designed protect against but granted, they can’t stop anything more powerful than a pistol round.
What I mean is that there is more to damage from explosives than distance, exposure matters as well.
Did you ever see WW2 helmets, especially ones with bullet / shrapnel holes? They don’t “stop” anything really. Divert a glancing hit from a low energy projectile - perhaps. Depends on the energy. Stop a direct hit by a bullet or large / fast enough shrapnel? No way. Even modern helmets don’t do that. Simply because if there’s enough energy, stopping the projectile would only lead to soldier’s neck getting snapped.
Explosions are definitely way too oversimplified, though. War Thunder’s explosion mechanics used here are fine for tanks, but not for infantry. If we are to have big explosions in this game, the calculations behind them need to become more nuanced.
Helmets came into vogue during the first world war as it was found that flying debris from artillery strikes would often cause head injuries (flying rocks, dirt, wood, etc.) that could have been preventable with a steel helmet. They weren’t designed to stop a well placed rifle round or direct impact of high velocity shrapnel.
do not agree. even the armor and weapons of knights were used in the first world war. helmets have always been.
British helmets were for shrapnel protection
shrapnel translates into Russian as a splinter
Did you learn history from Battlefield games? Sure, there was even one guy that used a bow and a sword in WW2. And? Even 9mm handguns go through “knights armor” like hot knife through butter. Some spots on full plate are somewhat resistant, but even then the deformation is so heavy that it may even be worse than not having any protection. You can watch videos with people testing faithful reproductions of various armor against modern weapons if you want proof or more information.
Idk why you are trying to correct me when saying the exact same thing as I am…?
I don’t see the point of modelling helmets against explosions.
Helmets only stopped people from dying to head injuries. Generally when people get hit by artillery however they generally have enough other wounds to render them incapacitated. Which often still included head injuries. While the helmets often stopped shrapnel from penetrating outright they could still leave rather large dents. Pistol rounds such as 9mm can still damage the skull through a helmet it makes big enough dents. Something like 7.62x25 doesn’t care about the fact you’re wearing a steel helmet. That’ll go straight through.
Fragmentation grenades are definitely underwhelming here compared to the more realistic ones in Post Scriptum.
If damage modeling on them was more realistic, they could be buffed to realistic levels of boom as well instead of a 3m kill radius.
So, tidbit about that- soldiers are trained so that if there’s a frag grenade and you have no cover to get behind, you need to lay facedown with your arms underneath you and your helmet facing the grenade, so that it catches fragments instead of the rest of your body, giving you the best chance of survival.
With helmet protection modeled, going prone in response to a grenade could reasonably reduce damage.
If a player doesn’t go prone, too bad for them.
many medieval weapons are found on the battlefields of the First World War. I looked at the photos)
))))) Does not help . joker
fragmentation grenades are better here than high-explosive shells of a tank )
helmets would only help pistol rounds and shrapnel from glancing off if it would be a near-hit, near-miss, actually. shrapnel and pistol rounds, if hitting the helmet straight on, would not be stopped unless they have very little energy due to having traveled long distances. But even then, it would create a dent large enough to kill you regardless.
afaik they actually are instructed to have their legs face the explosion, creating a large buffer of legs and lower body to protect your vital upper body and head. There is no way the helmet will protect you better than 1m worth of leg with bones and boots that might have steel parts integrated into them.
i expect that they could probably stop pistol caliber at 50-100 meters
If that’s the case it changed since I went to basic, but what I was taught was helmet towards the grenade.