I made quite a bunch of remix sound mods so I’ve included them all here:
Standard Variation - https://sandbox.enlisted.net/post/FJrBl4LlFFJtoPoV/
TITAH_YT Variation - https://sandbox.enlisted.net/post/J0klHvF3aorHEdd4/
RU/US Voiceover Replacement - https://sandbox.enlisted.net/post/vUCUl1D1bEdONNpu/
TF2 Soldier US Voiceover Replacement - https://sandbox.enlisted.net/post/eqABydZ2iopg89l0/
TF2 Demoman for British Voiceover Replacement - PLANNED
Thank you to all authors for a permission to use the assets, cheers! 
@Bigote0070 @Shane26_YT @Willcario @Veekay45
Any suggestion for a new variation is welcome.
2 Likes
I think modern conflict its no longer necessary
Df delete the sounds
So, scarl L its now lahti
M4 and aug share their sound
Ump45 uses ppsh german
1 Like
Thanks Bigote! Haven’t check it for a long while so I didn’t know it’s no longer necessary.
I dont think so, they had no sound by default, its just modders replacing them
// Modern weapon sound fix originally by @Yopsius at https://forum.enlisted.net/en/t/map-ancient-canyon/148847/21
// Modified and updated by Gamer_Victorch
//hk_ump_45_gun////
hk_ump_45_gun{
_override:b=yes
_group{
_tags:t="sound"
gun_sound__forceOneshot:b=yes
}
"gun_sound__shotPath:shared:object"{
_tags:t="sound"
path:t="/weapon/pistol/dreyse_m1907"
}
"sound_irqs:shared:object"{
_tags:t="sound"
"reload1:object"{
path:t="/weapon/mgun/mp40/reload1/change_ammo"
}
"reload2:object"{
path:t="/weapon/mgun/yazikov_smg/reload_mag_out"
}
"reload3:object"{
path:t="/weapon/mgun/sten_mk2/reload2/change_ammo"
}
"reload4:object"{
path:t="/weapon/mgun/yazikov_smg/reload_mag_in"
}
}
}
//hk_mp5n_gun////
hk_mp5n_gun{
_override:b=yes
_group{
_tags:t="sound"
gun_sound__forceOneshot:b=yes
}
"gun_sound__shotPath:shared:object"{
_tags:t="sound"
path:t="/weapon/rifle/ross_rifle"
}
"sound_irqs:shared:object"{
_tags:t="sound"
"reload1:object"{
path:t="/weapon/mgun/mp40/reload1/change_ammo"
}
"reload2:object"{
path:t="/weapon/mgun/yazikov_smg/reload_mag_out"
}
"reload3:object"{
path:t="/weapon/mgun/sten_mk2/reload2/change_ammo"
}
"reload4:object"{
path:t="/weapon/mgun/yazikov_smg/reload_mag_in"
}
}
}
//steyr_aug_a1_gun////
steyr_aug_a1_gun{
_override:b=yes
_group{
_tags:t="sound"
gun_sound__forceOneshot:b=yes
}
"gun_sound__shotPath:shared:object"{
_tags:t="sound"
path:t="/weapon/rifle/berthier_m16"
}
"sound_irqs:shared:object"{
_tags:t="sound"
"reload1:object"{
path:t="/weapon/rifle/type_hei_automatic_rifle/reload_mag_shutter_out"
}
"reload2:object"{
path:t="/weapon/rifle/type_hei_automatic_rifle/reload_mag_in"
}
"reload3:object"{
path:t="/weapon/rifle/vstg_1_5/reload3/change_ammo"
}
}
}
//fn_scar_gun////
fn_scar_gun{
_override:b=yes
_group{
_tags:t="sound"
gun_sound__forceOneshot:b=yes
}
"gun_sound__shotPath:shared:object"{
_tags:t="sound"
path:t="/weapon/mgun/lahti_saloranta_m26"
}
"sound_irqs:shared:object"{
_tags:t="sound"
"reload1:object"{
path:t="/weapon/rifle/t20_early_rifle/reload_mag_out"
}
"reload2:object"{
path:t="/weapon/mgun/ak_103/reload2/change_ammo"
}
"reload3:object"{
path:t="/weapon/mgun/mp18/reload3/change_ammo"
}
}
}
//spas_12_gun////
spas_12_gun{
_override:b=yes
_group{
_tags:t="sound"
gun_sound__forceOneshot:b=yes
}
"gun_sound__shotPath:shared:object"{
_tags:t="sound"
path:t="/weapon/rifle/ithaca_37"
}
"sound_irqs:shared:object"{
_tags:t="sound"
"boltAction:object"{
path:t="/weapon/rifle/spas_12/bolt_action"
}
"reload1:object"{
path:t="/player/walker/ww2_soldier/foley_mov/common/riffle/aim_on"
}
"reload2:object"{
path:t="/weapon/rifle/browning_auto_5/reload2/change_ammo"
}
"reload3:object"{
path:t="/weapon/rifle/spas_12/bolt_action"
}
}
}
// /Modern weapons patch