[MOD] Sound Mod Remix Compendium

I made quite a bunch of remix sound mods so I’ve included them all here:

Standard Variation - https://sandbox.enlisted.net/post/FJrBl4LlFFJtoPoV/

TITAH_YT Variation - https://sandbox.enlisted.net/post/J0klHvF3aorHEdd4/

RU/US Voiceover Replacement - https://sandbox.enlisted.net/post/vUCUl1D1bEdONNpu/

TF2 Soldier US Voiceover Replacement - https://sandbox.enlisted.net/post/eqABydZ2iopg89l0/

TF2 Demoman for British Voiceover Replacement - PLANNED

Thank you to all authors for a permission to use the assets, cheers! :heart:
@Bigote0070 @Shane26_YT @Willcario @Veekay45

Any suggestion for a new variation is welcome.

2 Likes

I think modern conflict its no longer necessary

Df delete the sounds

So, scarl L its now lahti

M4 and aug share their sound

Ump45 uses ppsh german

1 Like

Thanks Bigote! Haven’t check it for a long while so I didn’t know it’s no longer necessary.

I dont think so, they had no sound by default, its just modders replacing them

// Modern weapon sound fix originally by @Yopsius at https://forum.enlisted.net/en/t/map-ancient-canyon/148847/21
// Modified and updated by Gamer_Victorch

//hk_ump_45_gun////

hk_ump_45_gun{
_override:b=yes

  _group{
    _tags:t="sound"       
    gun_sound__forceOneshot:b=yes   
  }

  "gun_sound__shotPath:shared:object"{   
    _tags:t="sound"
    path:t="/weapon/pistol/dreyse_m1907"
  }

  "sound_irqs:shared:object"{
    _tags:t="sound"

    "reload1:object"{
      path:t="/weapon/mgun/mp40/reload1/change_ammo"
    }

    "reload2:object"{
      path:t="/weapon/mgun/yazikov_smg/reload_mag_out"
    }
	
	"reload3:object"{
      path:t="/weapon/mgun/sten_mk2/reload2/change_ammo"
    }

    "reload4:object"{
      path:t="/weapon/mgun/yazikov_smg/reload_mag_in"
    }
  }
}

//hk_mp5n_gun////

hk_mp5n_gun{
_override:b=yes

  _group{
    _tags:t="sound"       
    gun_sound__forceOneshot:b=yes   
  }

  "gun_sound__shotPath:shared:object"{   
    _tags:t="sound"
    path:t="/weapon/rifle/ross_rifle"
  }

  "sound_irqs:shared:object"{
    _tags:t="sound"

    "reload1:object"{
      path:t="/weapon/mgun/mp40/reload1/change_ammo"
    }

    "reload2:object"{
      path:t="/weapon/mgun/yazikov_smg/reload_mag_out"
    }
	
	"reload3:object"{
      path:t="/weapon/mgun/sten_mk2/reload2/change_ammo"
    }

    "reload4:object"{
      path:t="/weapon/mgun/yazikov_smg/reload_mag_in"
    }
  }
}

//steyr_aug_a1_gun////

steyr_aug_a1_gun{
_override:b=yes

  _group{
    _tags:t="sound"       
    gun_sound__forceOneshot:b=yes   
  }

  "gun_sound__shotPath:shared:object"{   
    _tags:t="sound"
    path:t="/weapon/rifle/berthier_m16"
  }

  "sound_irqs:shared:object"{
    _tags:t="sound"

    "reload1:object"{
      path:t="/weapon/rifle/type_hei_automatic_rifle/reload_mag_shutter_out"
    }

    "reload2:object"{
      path:t="/weapon/rifle/type_hei_automatic_rifle/reload_mag_in"
    }

    "reload3:object"{
      path:t="/weapon/rifle/vstg_1_5/reload3/change_ammo"
    }
  }
}

//fn_scar_gun////

fn_scar_gun{
_override:b=yes

  _group{
    _tags:t="sound"       
    gun_sound__forceOneshot:b=yes   
  }

  "gun_sound__shotPath:shared:object"{   
    _tags:t="sound"
    path:t="/weapon/mgun/lahti_saloranta_m26"
  }

  "sound_irqs:shared:object"{
    _tags:t="sound"

    "reload1:object"{
      path:t="/weapon/rifle/t20_early_rifle/reload_mag_out"
    }

    "reload2:object"{
      path:t="/weapon/mgun/ak_103/reload2/change_ammo"
    }

    "reload3:object"{
      path:t="/weapon/mgun/mp18/reload3/change_ammo"
    }
  }
}

//spas_12_gun////

spas_12_gun{
_override:b=yes

  _group{
    _tags:t="sound"       
    gun_sound__forceOneshot:b=yes   
  }

  "gun_sound__shotPath:shared:object"{   
    _tags:t="sound"
    path:t="/weapon/rifle/ithaca_37"
  }

  "sound_irqs:shared:object"{
    _tags:t="sound"
	
	"boltAction:object"{
      path:t="/weapon/rifle/spas_12/bolt_action"
    }
	
    "reload1:object"{
      path:t="/player/walker/ww2_soldier/foley_mov/common/riffle/aim_on"
    }

    "reload2:object"{
      path:t="/weapon/rifle/browning_auto_5/reload2/change_ammo"
    }
	
	"reload3:object"{
      path:t="/weapon/rifle/spas_12/bolt_action"
    }
  }
}
// /Modern weapons patch