(< message from @Bazsi37 >)
Some of you have been asking this.
Explanation for new GUI elements in editor:
Gizmo bases mode:
This is literally the same as pressing X while moving or rotating the object. World
rotates or moves the object relative to world coordinates (constant value)
Where Local
manipulates objects relative to local (own) coordinate:
Selection mode
Literally same as pressing C
while multiple objects are selected.
Pivot
the first selected object of the group will determine gizmo locationIn
Selection
Gizmo will be put at center of the selected RI.Loaded Scenes Tab:
Loaded scene tab gives us the imported scenes list. There isn’t much else to explain.
Set parent:
In every game (and not just games), entities can have Parent-> Child connection. This means, if we have parent
A and let’s say child
B, and you change properties of Parent
A, then those changes will translate to Child
B.
Usually a parent can have unlimited children, but a child can only have one parent.
This functionality is broken, and does nothing.