Mod Editor changes for "Forest Shadows" Update

(< message from @Bazsi37 >)
kép

Some of you have been asking this.

Explanation for new GUI elements in editor:

Gizmo bases mode:

kép

This is literally the same as pressing X while moving or rotating the object. World rotates or moves the object relative to world coordinates (constant value)

Where Local manipulates objects relative to local (own) coordinate:

kép

The 3 axis aligns to object, NOT World coordinates.

Selection mode

Literally same as pressing C while multiple objects are selected.


In Pivot the first selected object of the group will determine gizmo location


In Selection Gizmo will be put at center of the selected RI.

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Loaded Scenes Tab:

Loaded scene tab gives us the imported scenes list. There isn’t much else to explain.


Set parent:

kép

In every game (and not just games), entities can have Parent-> Child connection. This means, if we have parent A and let’s say child B, and you change properties of Parent A, then those changes will translate to Child B.

Usually a parent can have unlimited children, but a child can only have one parent.

This functionality is broken, and does nothing. :clap: :clap: :clap:

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I would like to add one thing

As many of you that have been using the Shift+Mouse Left click dragging function to clone rendinst have noticed, this function is broken
image

So you can NO LONGER drag while holding shift to copy the entity.


However there is a solution

Now you have to do this step

  1. Select the entity
  2. Select the move mode
  3. Hold shift, and LEFT CLICK on 1 of the axis
  4. You will then notice the selected entity ID is changed. This means you have cloned the entity
    image
  5. Now you can move it away and see that you got 2 copies!
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