It appears that the devs have again broken the stalingrad greyzone houses. They are yet again unremovable which ruins many of my maps. This has happened in the past and the devs did fix it once so i suggest that you do it again
also this is not just my problem. Other popular mods such as shanghai are also experiencing same issue.
yes.
can confirm.
although would have been nice if you answered over the discord when i asked ya.
FYI, ( for helpers and what not )
this was a bug fixed a while ago:
and the bug report closed
https://community.gaijin.net/issues/p/enlisted/i/TEIGVORQOaKA
but now, it’s pretty much the same issue coming back again.
I read that message but then i completely forgot to answer. But it is quite weird how they manage to make the same bug twice. I guess it has happened with other stuff as well like AI soldiers prioritizing pistols over rifle
This issue was forwarded to devs, thanks
Don’t think this is a bug, but a suggested reset to clean the mod corruption uploads. Seems too many resets create a huge inventory of temporary cache, to delete every day. Once the tmp folders are full the server resets all which stands in its way.
I just wondered why my caves disappeared. The cave walls like all other item in world are objectives. Same as your buildings; an objective. All objectives have hit points or ri_extra__overrideHitPoints. Wondering why the objects disappears makes me not change this override template to -2 (invisible). The invinsible over seems to need another template to keep the object on the map. With the 0 override the object or entity stays unless the map or level template notices the -2 invincible options. So to correct this disappearing of object; the level’s templates will assign the hitpoints by: weight, material, and other entity options. Try not to adjust the premade objects hit points. An invinsible hit point would likely disappear after end game, because the object needs to return to 0 hit point.
Check your placed objects hit points and switch them to 0 default HP with regeneration.
This bug will be fixed in the next major update