Mixing all BR together

I emphasize that this is not a suggestion, just a loose discussion.

What do you think about mixing all the battle categories into one? Of course not in the current conditions, the game design would require some changes. I think the current BR system has many flaws, the biggest of which in my opinion is the fact that a player who spends a lot of money on a premium squad gets a slap on the face and finds himself in a situation where he plays against much tougher opponents.

The main change would be the expansion of the war zone, light vehicles and light tanks would need more space to match the advantage of heavy tanks, which have a large firepower advantage. It would be equally important in relation to infantry, more space would theoretically increase the scale of ranged combat, which would reduce the advantage of automatic weapons. I am not an expert, but from what I heard is that even in reality during World War II, tanks of different weights and weapons were used in the same operations. It would then be even historically authentic. Unlike what we have and what the developers are striving for.

The second change would be the size of the objectives, although not necessarily the objectives themselves but the mechanics around them. I would use the great system from HLL here, where the goal of the game is to capture a stronghold, and the area around it is just a multiplier of the capture time, i.e. the more people around the stronghold, the faster its capture. This change would ensure that players with a lower battle rating would not have to necessarily rush towards the stronghold, but take up positions around it as well.

The third change would concern the effectiveness of the AI, bots armed with weapons effective at long range would be more effective at long range, and bots armed with SMGs would be better in CQB, etc.

In theory, this idea would help, if implemented correctly, to concentrate the entire player base into one matchmaking, create a truly multi-scale sandbox, create conditions for adding more major factions, and much, much more.

In addition, this idea is very optimistic in my head, considering the success of the big action mod by Tommy, but the biggest difference is the fact that in this mod the line up of squads is predetermined, thanks to which the fight is perfectly balanced. Although I think that with the power of the development team this idea could succeed even better.

Ultimately, this mode could be available as official custom games, an idea that actually appeared here on the forum anyway. It would be the perfect solution for creating and testing such niche concepts.

I encourage you to discuss in this topic, I am curious about your opinions.

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This is not the games fault. You can clearly see the battle rating of the squad in the shop. If you still insist on buying it then it is your fault. Also the idea of premium squads is being collectible or having unique weapons. They are not meant to dominate free equipment

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that’s true, but in my opinion there are more problems with it. In my opinion a player in a F2P game should not be discouraged from spending money, that’s absurd. In WT it makes much more sense, due to the fact that you can use the vehicle in battle immediately on an equal level with others. And the problem will deepen with the entightening of BR brackets, because now it’s half the trouble if you want to buy e.g. some premium BR3 squad if you’re just starting the game, but when the brackets are tightened up? Besides, one player’s mistake becomes everyone’s problem when there are more such players in the game. Additionally, the very confusing interface does not help, some might not know what the BR even means, all they want is the piece of equipment they love and the game should let them. In my opinion my idea would make the game very simple to work with for players.

That is true because tanks are super expensive and complicated machines, no country could afford not to use hundreds of perfectly working tanks so even outdated tanks were still used.
A clear example are the late war Panzer III and Panzer IV tanks that were continously upgraded but still performed worse than the newer Panther tanks.
The III and IV were designed before the war even broke out and while they were by far the most advanced designs at their time, incorporating many genius features that became standard for decades such as the 3 man turret.
However armoured vehicles improved so fast that they were outdated by 1943, Tiger tanks have better cannon, armour and still manage 40-50 km/h so who would play Panzer III or IV?
No matter how much you increase the map size, these tanks will never be able to compete with the big cats.

The same could be said about assault and select fire rifles, in video games combat takes place in short distances so automatic weapons always perform better than slow to fire rifles.
It’s the hard reality that BRs are needed for diversity because players will always use the best available equipment so the only you can make them play those less advanced weapons and vehicles is by putting them on different BRs.

This post was flagged by the community and is temporarily hidden.

I feel like you’re being passive aggressive towards me for absolutely no reason. Perhaps you didn’t notice that it’s mess room? this is clearly hypothetical discussion. This is not only related to BR but the entire game design.

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theoretically lighter tanks would work better against infantry. by expanding the range of warfare we also give the possibility to avoid clashes with heavier tanks which may have a completely different purpose in the game. additionally players seeing the red pen indicator could not approach the clash at all and escape using their mobility.

theoretically also weapons can be balanced, this is what I wrote about with improving AI. Playing lone fighters I understood that weapons are perfectly balanced, it is the incompetence of AI that leads to the advantage of automatic weapons in clashes. However, this would require drastic changes in game design and AI improvements which are unlikely xd

Do you agree to take T-60 and PPD-40 while I take King Tiger and STG?

When I saw in the level 5 environment (including but not limited to) a large number of level 1 and 2 tanks and hand-pulled rifles, as well as anti-intellectual groups such as spies who hid in the rear and refused to advance, I very much agreed with your idea.
I prefer the previous environment
Weapons have more freedom
As for the environment?
What needs to be classified is ability and IQ rather than weapon level
Instead of listening to the cries of idiots and slandering the hierarchy of randomly adjusting the levels of weapons
Because no matter how you adjust it, the fool will still be killed by other things and continue to cry and slander.

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I guess there is nothing wrong with DDP
It’s just that you need to make more use of the terrain to get closer to your opponent.

did you read the entire post? if the gameplay would look like what I described I would take the bet

Maybe it’s not the AI ​​that’s incompetent (they’re not that bad) but the players who are killed quickly along with the AI

Because the official doesn’t want to punish these idiots who can’t read or punish those idiots who don’t use their brains.
Since the results are no different from before, why not go back to before?
Instead of letting a group of old players use guerrillas and submachine guns in low-level rooms to camp at the respawn point, or letting idiots parasitize high-level environments.
Then explain this fundamental flaw by saying that veteran players have the freedom to kill newcomers or idiots have the freedom to poison friendly forces.

Reply to an article that seems to have been deleted
strictly speaking
Only vehicles and anti-tank weapons are truly suppressed by level
However, vehicles all have blind spots or flaws that can be exploited.
The only person who can affect the performance of the gun is the player
Although 98K is impossible against T20
But for most players, it is not difficult to use Nanbu and MP40 to fight under certain conditions.

The most important point
When players are mixed together, even if there is equipment suppression, there will not be much difference compared to the current environment.
Because what determines the winning rate is always the number of normal people in the player group who can use their weapon abilities, not the number of idiots who only have one level five equipment.

Please tell that one to the creator of the title.
Im sure he would like to know that.
Also makes me wonder why the entire introduction only involves BR/ MM and not game design as a whole.

(Why only passive?)
Well, your text is stupid, because most of your sub-topics are in no relation to the topic suggested by the title and the introduction. It just makes me question if you actually read what you wrote.

Perhaps the writer didnt notice that his text is stupid and has the wrong title and introduction?
I also dont see the justification for a stupid text being “mess room”.

yet somehow no one else had issues connecting what I meant with the title or anything no matter whether they agree with me or not

IMO in order to mix all BR together you would first need to make changes I mentioned, otherwise it would be disaster.