I have no idea what the level design team was thinking for this one. Forcing someone to cap two points, when from A the defending team can camp B, your spawn, and obviously A. It’s absolute garbage. The two points are 10 steps away from each other, and your spawn is 20 steps away with very little to no cover.
Yes Assault version of this map now I know the pain of Germans in Moscow attacking in assault mode as this is horrendous design there. 1 cap at a time is similar to invasion but 2 caps is just ridiculous as defenders can have a single soldier uncapping the already capped point and its back to attackers trying to recap that at the same time getting the other one.
All assaults just suk. While attackers have one point captured and they try take second, defenders can just rush to first point and if it turns even slightly back to defenders game wont advance to next phase.
It forces attackers to focus two points all times but defenders can just focus one
The german on this map:
True. Unless you’re playing against a very bad team or bots, your chances of taking A and B are slim. But if you still manage to do it, then C and D will make the strongest of warriors cry. Both right in the open, almost no cover, and whetever little cover does exist, is destroyed by CAS within the first minute.
A shooting gallery for ze johrmanz who can just sit in the trenches opposite.
But I suppose this is how ze johrmanz feel on just about any other map in Berlin, so…