Automatically open the minimap when the mortar is in the deployed mode. The enlarged minimap should be big enough to easily identify map details but not take up the whole screen as it would reduce the situational awareness of the player. Preferably as large as the one shown in the example picture above.
The minimap should have 2 circles representing the minimum and maximum firing range of the specific mortar.
Add a mortar aiming reticle with distance indicator. The reticle coordinates on the minimap is update everytime the player adjust the mortar aim.
For ease of use make the minimap behave like a compass. The minimap rotate to make the direction the player is facing to be 12 o’clock.
Remove the distance indicator from normal marks.
Reason:
The mortar class is too cumbersome to use. You either rely on other people marks or you have to do it manually.
When multiple marks are close to each other or being on the same line of sight the distance number is very difficult to read.
It’s weird that the mortar minimap in that video is exactly the same to what I suggested, even with it being a circular compass and everything lol.
I wasn’t playing 4 years ago so the video may have some truth to it. In this case the mortar being OP is relative to the weapons in the game at that time. This was before the explosion model update, assault rifles, paratroopers, APC, etc.
For me personally it’s more of a QoL issue as I can’t read the distance numbers when other players put down a lot of marks. The distance number is overlayed on top of each other making it very hard to read.
I don’t think a minimap is necessary
Because players can see the big map and make corrections
The problem of marking can be solved by adjusting the transparency option
(Marks with exclusive patterns, random marks, and your own marks)
you’d be surprised how many things there were in the alpha.
i still mourn the loss of the central compass opposed to be next to the map…
but i digress.
i can attest to that
man… time does fly by.
but anyway:
as i used to be one of those people ( lol )
much has changed. that is true.
but i think the current system is not quite different, because you can just hold Alt and right click on the map to place a marker, and use that as a reference.
beside the damage and area of the explosions which WERE changed and nerfed, i do still think think mortar are somewhat an easy class.
now that you can even refill them through ammo crates.
but again, maybe it’s just me.
let’s see what other people think about it.
after all, i don’t make this game. just because i’m " bashing " this suggestion, doesn’t mean it will not be introduced at a later date.
i’m just making an observation plus my two cents
I’m for another approach, add the option to make the AI fire the mortar on a X set of coordinates chosen by the player, so if the player doesn’t want fire it manually, it can do the spotter for his Mortar AI and let the AI do all the job
mortars as a whole are just a terrible class in this game, there is no counter play to them, you just explode and die from a couple of knuckleheads hiding 200 meters into the greyzone, at least with tanks in the grey zone they need to actually be exposed and you can use planes, or your own tanks, or an engineer buildable (and you can typically hear a tank shooting and get an idea on how to avoid it)