Mine shouldn't be spam indoor

Screenshot (4291)
Yeah…
Boring.

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at least I have no skill issue, friend :wink:

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62 kills and 15 deaths are pretty bad since those deaths are only “squad” losses.
If you say the average squad size is six or seven, you lost roughly 90 to 105 soldiers while killing 62, which is something like a 0,7 to 0.6 K/D…
Darth Vader - Impressive
But now I see why you rely on AP mines.
Stop flagging, Naoh. Its getting pathetic.

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did you forget I play as support?, oh well, I could do more, but I prefeer play in the way I have more fun :wink:
Captura de pantalla 2024-06-05 224043
Captura de pantalla 2024-06-18 174940
Captura de pantalla 2024-06-18 175037

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I love Japan, wish we had more maps. Got bored grinding JP…

Now, I’m almost finish Allies grind and win or lose Allies is only fun in high tier (for me).

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And as a support, you can only get poor K/D because that’s apparently part of the job description…
huh…
And also funny that your deaths are so high despite like half of your squads being second-line squads.
Really impressive, mate.

enjoy the grind

I’m less annoyed at mines indoors and more annoyed at tank traps indoors.
mostly because it feels like a cludge against grey zone tanks shelling, while also making pathing a pain in the ass for your AI squad mates…

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No
I love my ap mines :smiling_face_with_three_hearts: :smiling_face_with_three_hearts: :smiling_face_with_three_hearts:

You or your teammates should try to intercept enemies near the gray area ahead to prevent them from entering the stronghold.
What?
Your teammates have no way to share the pressure and deny access to the stronghold?
Sounds like jail time

Mine break immersion, because you can’t have a reasonable minefield in your own fighting area, without killing your own troops.

How do you have realistic mines that are also fun to use? Bet such mechanic would be impossible to create, so a simple limitation would make the most sense.

I actually dare to say that AP mines should be limited to sniper squads. That way we wouldn’t need a whole mine rework.