Mine/Anti Mine class

1 - Make mines easier to detect
2 - make mine harder to destroy/defuse
3 - prevent mines being planted in floors
4 - allow doors and windows to be mined
5 - mine clearing tanks

6 - mine detecting dogs
7 - Bangalore torpedo
8 - more mine types
9 - mines should leave a trace such as a pile of dirt or leaves
10 - a mine laying clearing class would be great for defenders and anti zerg charge paratroopers.

the idea is that a mine field should force a choice go around or accept loses time or blood, it should not be a surprise death. Imagine if artillery and bombing runs gave no warning before hitting it would be a nightmare.

Dogs seems to bee cool but only as a assaultdogsquad XD, imagin playing as a dog on the hunt biting your enemy in the nuts

3 Likes

or booby traps too

there are lots of mines like the s mine which is a bouncing betty origin story

Similar to this

yes only
a - this class also plants mines
b - changing how mines function