MG Nest and AA Gun needs a Buff from Engineers

As of now MG Nest is quite useless (Not talking about ones on D-Day), but from Engineers built in general. It takes one shot to knock them out, but the thing is, you can’t rebuild a new MG Nest, unless you destroy the whole sandbag yourself, which makes no sense imo.

Please gives the engineer the option to rebuild the MG on the broken nest, or allow Engineers to build a new one if the MG is destroyed, not relying on the Sandbag

Secondly its Anti Air Gun, its extremely useless against Planes, and they are only good vs Infantry. I only uses it to fight vs infantry, the role should be changed so its better suited against Planes. The amount of ammo you get is also way too low.

I’ve had both faction unlocked on Engineers II already and both are quite weak

12 Likes

And if anyone actually unlocks the MG Nest, its takes a very very long time to build it, vs risk and reward most of the time its not worth it. Just one shot from a Tank will destroy the nest and killing you, same with artillery and bombs, being near it is enough to destroy it too

4 Likes

I agree with most of this completely. Maybe make the machine gun cost a sandbag and a “machine gun nest” in the build selection so that if the gun is broken it just counts as a sandbag instead of a unique structure. The AA gun is really hard to use against planes but I’m not sure how they could buff it without making it stupid op against infantry… kinda tough… It would be cool if they would implement some feature to repair structures as well like you said so you don’t have to go through the hassle of placing a new one but this seems like a bigger change to engineering as a whole so I’d be happy with any sort of fix.

AA was used, and will always be used against infantry, there’s no stopping that. Although it as it stands it sucks against planes and that’s bad because infantry have no counter to planes but AA guns.

3 Likes

My usual wall of text, correct me if I’m wrong regarding AA gun:

  1. if possible, differentiate weapon strength against planes vs. infantry (so stronger against planes, but does not become more powerful against infantry), or alternatively reduce plane hit points so less hits required while it remains effective against infantry - otherwise as our fellow commenter usually tells us, “git gud”, live with the fact the AA can be efficient only if you learn how to use it (I can’t)
  2. (bad for reality, good for beginners) over a given angle gradually increase the turning rate so it’s easier to follow planes and turn around pointing to the sky, but same difficulty to aim at/follow infantry nearby on ground level
  3. (haven’t been able to play, so based on forum) remove invincibility, instead do proper blast radius calculations:
  • a big bomb blast should be displayed big, and could kill personnel from far, but for armoured stuff like AA gun a close hit is necessary.
  • a tank killer gun/tank shot should one-shot kill the AA gun with proper aim,
  • a grenade/explosive pack only when dropped really near (I think), but the person sitting there could still be easily killed from proper angle (sideways/from behind, whereas somewhat protected from blasts in front).
  1. (maybe) if AA gun is hit but not too heavy by artillery or bomb (heavy enough to kill a healthy person sitting in it), make it broken, an engineer can fix it in less time than required for dismantling and rebuilding, with less resources
  2. prevent possibility to build it inside buildings (small houses, bunkers, second floor but ok on backyards or big corridors between buildings like entrance of monastery). An engineer doing so should be shot dead immediately by its commander and prevented from respawning. Just kidding. Should be banned for the entire day. :slight_smile:
  3. make its ammo refillable if that’s still not working
  4. (just for gaming) to avoid overusing it against infantry, a reliability model could be introduced that increases risk of gun going broken/stuck after each infantry kill, so like 1 kill = 1% → after the 25th frag there is 1:4 chance of each shot to break the gun. I’m not necessarily supporting this idea but I wrote it down so all my ideas are in one place.
  5. should be possible to quickly dismantle if burned out, just does not give much resources but this way it’s not blocking entrance (also based on forum, never experienced this usage)

Did I miss anything?

2 Likes

I’ve had plenty of games where I’ve quickly gotten 20+ kills with a well placed MG nest.

Few tips:
Don’t build it in the main combat area, mg42 has a long range, use it and build it semi hidden on a flank.
Use an engi with the building speed perk and resource perk, helps a lot to get it up quickly (takes it from like 16sec down to 8ish)

With the AA guns, all they need to do is make it so that it doesn’t provide the shielding on the gun to make it vulnerable to infantry, and buff the speed so its better at tracking planes and you’re golden. AA guns are only good against infantry because it shields the user so significantly against small arms fire, otherwise if they tried they’d be shot off instantly against anyone relatively competent.

8 Likes

Don’t like it. There is a visible armour, that should protect. And if you improve turning speed unconditionally, it will become even more powerful against infantry.

They’d just remove it from the model obviously. Alternatively, make it so that the building time is increased and its very obvious something is being built in a location (half build structure slowly coming together for example) so that its easy to counter for a competent team before it goes up, but if you get one off its punishing.

1 Like

You’re just up against bad teams, note if i was vs AI i can just go on a Tank and score 200 kills, I’m not talking about getting kills with MG Nest. I am talking about how easy they are to get destroyed, and theres no way for you to rebuild a new one if the machingun got shot down in 1 hit, snipers can take them out in 1 shot and rendering the nest useless. The build time is also too long imo. I already have the premium engineer squad so I already had the perks

This one is more realistic, so I like it. But makes it more risky as well, and if defender “prepares” for next wave beforehand, he can do it without risk, and then only the additional benefits remain, so with the additional benefits devs should be careful.

Same could be said for anything that gets you a lot of kills, virtually everything in this game has a counter that a good enemy will bring along, so that’s completelty useless information. MG nest is a glass cannon that works well from certain positions and if it were any better would be brokenly overpowered.

It doesn’t work well if the enemy team can counter it, or the person using it chooses a poor position/time to use it. It’s situationally powerful, which is a good position for balance.

Started to write it’s a bad idea, but then looked around and seen a lot of pictures and videos where the AA is without shield and easy to turn, so you’re probably right, better turning speed and no shields might be another way to go.

AA definitely needs a buff now, it even cant scratch the planes

Wow, someone on a forum who actually checks themselves before they write. Thanks mate.

Not really, I failed to find the possible AA gun types they used even though it is in the video I linked. :slight_smile:
E.g. the MK1940 (72-K) was at 200…260 RPM with 10-15 round stripes, and it could feature a shield (at 2:09):
kép

Will need to check if the game gives hints about the actual type.

EDIT: And now the “upgradable structures” idea gets a boost, beside upgrading the sandbags with wooden planks/logs to fortify further, or to stack two levels of sandbags, now the upgrade for the AA would be the shield.

Currently the shields of the AA guns can block HE shells from tanks entirely lol, seems a bit fucked.

That’s a bug, not a feature I think, it wasn’t so. It should block a rifle shot, not a PTRS or a direct tank shot I guess.

I fear the game engine currently has problem differentiating between different sources of “harm”, and they compensated the increased bomb/artillery efficiency with increased durability of AA to make engineer rewards more popular. If it does not count just hit point lost, but the type of the source (bomb, HE, AP…) it would not have been necessary to make it tank-resistant in the first place. But it’s just a theory.

Would be nice if they introduced new perks to build things little bit faster, especially MG nest.

There is already a perk like this.

1 Like

the AA needs to be buff to the speed of turning. idk who at enlisted or players during testing so on. decided that the AA gun should rotate like a battleship lol. i would say a 20% increase in speed. maybe 15%. imo they should add flak shells with time fuses or proxy flak shells maybe for engineer class 2 you can unlock the flak shells along with the machine nest.