W+A/D+Shift
i see no problems with it.
we have lots of weaker stuff but are present in the game.
because they have reason.
they are a selection.
beside, as you struggle to understand, not everyone wants to use tanks or airplanes.
hence an halftrack with troopers would do just nicely.
no.
youâre not sigma.
what we do, is throw smokes or call for artillery. and then W + shift
I can fire directly in front of me and still hit you, you need A/D feel their power
And they will use APCs because of? An infantry squad that may or may not come with it (depends on the DFâs mood)?
you both disappoint me.
but with time, you will both understand and learn the ways of halftracks.
you will apreciate those mad lads that you once used to critique lay down ammonutions or medkits for the whole squad once a point has been captured.
If they have an infantry squad on them possible moddable and they are like bike slot i gonna to use them, but if them took my tank slot a big no
May be usefull for some.
I donât have time to use those medkits I bring with me.
yes.
one among the main point of adding such squad, itâs because it has infantry innit. maybe a bit faster than tanks.
which again, serves different purpouses.
if youâd start listening. maybe i wouldnât have to repeat my self.
T H A T â S
T H E
P O I N T
S A R Gâ
now join the movement of halftracks, or lay quiet aside and watch us eventually getting the halftracks.
itâs not too late.
thereâs always place for everyone.
after all, halftrack gang itâs confy
you really want to make me angry.
( not really, but still )
discussed this stuff more and more, on how itâs on a separated category, and yet you refuse to read, to understand.
time will speak for it self then
( still, the " map small " argument doesnât really stand as we use tanks, and basically there are vehicles in almost every map for those just " 50 meters " )
i donât see how an halftrack can be or is any different.
it just brings more tactics and uses on the field.
weather you are not gonna use it, itâs totally different.
I donât believe it will have an infantry squad inside, itâs not the DFâs way of doing things.
And if it will have it, then it will be a weaker tank that can âtransformâ into an infantry squad.
It would be a different story if we could somehow utilise APC and infantry at the same time but again, itâs not the DFâs way of doing things, too complex.
I donât listen, I only spit words and make assumptions.
Then use ammo box, faster, quieter, cheaper, isnât a TNT magnet. Although less cool.
lay quiet aside and watch us eventually getting the halftracks.
Getting halftracks itself is not bad. Bad is that nothing else will be done to make them more usefull (bigger maps, better flanking routes) because thatâs how DF works.
time will speak for it self then
Sis now i talk clear soâŚ
Im not aganaist Halftrucks, im aganaist add them in the current campaigns, add something wo took a veichels slot is worse than a tank and cant drive withaut stuck on every shit (like tank), dont gonna make no happy people (outiside you at this point) so if you want Halftrucks we suggestion @VoyoMayPL toâŚ
WAIT
Aproper campaign wen they can be used at the 100% of their possibility
I donât believe it will have an infantry squad inside, itâs not the DFâs way of doing things.
And if it will have it, then it will be a weaker tank that can âtransformâ into an infantry squad.
still fine to us.
It would be a different story if we could somehow utilise APC and infantry at the same time but again, itâs not the DFâs way of doing things, too complex.
what do you know about df if even they donât know to a point where they keep contraddicting their own statements?
I donât listen, I only spit words and make assumptions.
i can see that.
baaaad behavior.
Then use ammo box, faster, queter, cheaper. Although less cool.
nope.
because once again, halftracks ammo have at least 9 times uses unlike normal amonution boxes.
which i explained more and more ( which you also liked my own post. says alot of both of you tbh ).
Bad is that nothing else will be done to make them more usefull (bigger maps, better flanking routes) because thatâs how DF works.
you donât need any of that.
itâs kinda like the current bikes or any questionable squads.
they donât need to be buffed to be effective.
as lone there always someone that knoes how to use them.
itâs fairly simple, you get the halftrack, ( that has ammo or medkits, ) and you park it.
so itâs off support to the team.
or use it, and provide cover where tanks canât.
not that hard.
doesnât require new maps to make it work.
Im not aganaist Halftrucks,
mhhhhhhhhhhhhhhhhhhhhhhhhh
i donât think so.
m not aganaist Halftrucks, im aganaist add them in the current campaigns, add something wo took a veichels slot is worse than a tank and cant drive withaut stuck on every shit (like tank),
thatâs the main bloody point.
i donât really get where you get this from.
just because replaces tanks squad, the count of active vehicles of this type do not interfere with the tanks on the actual map of matchmakers.
as they are differet vehicles.
df can make another section for vehicles, matter of fact, they even asked in a poll with the introduction of bikes it was necessary.
so they can, and perhaps will.
but i failed to see how an halftracks will take place of tanks in the active vehicles " pool " that the game currently is based on.
maybe the anti tank versions makes sense to do so ( just like the panzerwarfare ) but regular ones, no.
Aproper campaign wen they can be used at the 100% of their possibility
no.
you didnât need a new campaign for medics.
as you donât right now.
they just did it so that they can see wether use them or not in others.
( example )
you donât need new campaigns for testing stuff.
you can pretty much do it elsewhere.
and if they donât work, remove them like happened before, and will most likely happen.
i donât think so.
You think bad
but i failed to see how an halftracks will take place of tanks in the active vehicles " pool " that the game currently is based on.
Some one forget darkflow want make bike count as a tank at start
you donât need new campaigns for testing stuff.
you can pretty much do it elsewhere.
YOU KILLED STALINGRAD EXISTENCE
Some one forget darkflow want make bike count as a tank at start
nope, i did the questionary/pool and i can still remember the options.
which i pointed to not make one because they werenât used that much
( turned out to be right ).
YOU KILLED STALINGRAD EXISTENCE
that is wrong.
bolt action thingies, bombers, fire, customization,
inspite of your hates for stalingrad, ( which itâs justified at the 30% for itâs map and lacks of free to play interesting stuff ) itâs really not that bad.
what do you know about df if even they donât know to a point where they keep contraddicting their own statements?
halftracks ammo have at least 9 times uses unlike normal amonution boxes.
Then build two ammo boxes.
which you also liked my own post. says alot of both of you tbh
We like the idea, we donât agree the game supposts it though.
or use it, and provide cover where tanks canât.
I donât see how this one would work.
doesnât require new maps to make it work.
To make it work? No.
To make it good? Yes.
To me it looks like you want to implement halftracks just for the sake of implementing halftracks. No matter that they will be basically a disabled person on a wheelchair.
Then build two ammo boxes.
n-no⌠because the time that you spend building, you could spend the same time by just driving, getting closer to the objective, and then hope down to fight instead of walking, setting up boxes, and then fight.
itâs an easier process which not everyone does because you either prefer tanks or airplanes.
more goddamn choices.
isnât what this game is all about?
i donât see why it should not be a thing.
honestly, the more i talk with you guys, the more i realize i still havenât saw a good argument against it.
because you all keeps repeating the same points which can be easely disproved.
and i do so ( and iâm keep doing it⌠)
once again, read carefull this goddamn suggestion:
Suggestion for a Riderâs Class Rework - Concept idea
To me it looks like you want to implement halftracks just for the sake of implementing halftracks. No matter that they will be basically a disabled person on a wheelchair.
and to me, you pretty much just dislike the idea of having halftracks based on sentiments or " predictions " that does not speak for the future. without actual reasons of why itâs a bad idea.
for the last time, i want them for having easier " logistics " on the field, make stuff much easier and will be usefull for further gamemodes. enhance the gameplay, while keeping it fair.
to be honest, i never wanted panzerfwares outside some sort of pve rewards to mainly use them there and not in pvp.
but
certainly i want to improve things, not making them worse.
as you both should know by now, i just offered a different solutions to a few problems.
the time that you spend building, you could spend the same time by just driving, getting closer to the objective, and then hope down to fight instead of walking, setting up boxes, and then fight.
I can spawn as infantry, fight my way through, build a rally and ammo box and storm the point.
Or I can spawn as an APC on the vehicle spawn that is ~80m further than the infantry spawn, drive on the main road and assuming I donât get HOKed by a tank or TNT (sure inf can also get wiped but APC is a more obvious target) I can deploy.
It would be better if I could not drive on the main road but on most maps thatâs not possible. Thatâs the point.
more goddamn choices.
isnât what this game is all about?
More like an ilusion of choises to me.
" predictions " that does not speak for the future
Well, all positive predictions I made (like improving bipods before LMG nerf) were âo kant dupy rozbiÄâ [PL] so now Iâm making negative predictions that nothing will be made.
i want them for having easier " logistics " on the field
The problem is that there is no logistic in the game. Spawn, kill, die , repeat.
certainly i want to improve things, not making them worse.
we too