Meme 2

W+A/D+Shift

2 Likes

i see no problems with it.

we have lots of weaker stuff but are present in the game.

because they have reason.

they are a selection.

beside, as you struggle to understand, not everyone wants to use tanks or airplanes.
hence an halftrack with troopers would do just nicely.

no.

you’re not sigma.

what we do, is throw smokes or call for artillery. and then W + shift

I can fire directly in front of me and still hit you, you need A/D feel their power

And they will use APCs because of? An infantry squad that may or may not come with it (depends on the DF’s mood)?

you both disappoint me.

but with time, you will both understand and learn the ways of halftracks.

you will apreciate those mad lads that you once used to critique lay down ammonutions or medkits for the whole squad once a point has been captured.

If they have an infantry squad on them possible moddable and they are like bike slot i gonna to use them, but if them took my tank slot a big no

1 Like

May be usefull for some.

I don’t have time to use those medkits I bring with me.

yes.

one among the main point of adding such squad, it’s because it has infantry innit. maybe a bit faster than tanks.

which again, serves different purpouses.

if you’d start listening. maybe i wouldn’t have to repeat my self.

T H A T ’ S

T H E

P O I N T

S A R G’

now join the movement of halftracks, or lay quiet aside and watch us eventually getting the halftracks.

it’s not too late.

there’s always place for everyone.

after all, halftrack gang it’s confy :smirk:

you really want to make me angry.
( not really, but still )

discussed this stuff more and more, on how it’s on a separated category, and yet you refuse to read, to understand.

time will speak for it self then

( still, the " map small " argument doesn’t really stand as we use tanks, and basically there are vehicles in almost every map for those just " 50 meters " )

i don’t see how an halftrack can be or is any different.

it just brings more tactics and uses on the field.

weather you are not gonna use it, it’s totally different.

I don’t believe it will have an infantry squad inside, it’s not the DF’s way of doing things.
And if it will have it, then it will be a weaker tank that can “transform” into an infantry squad.

It would be a different story if we could somehow utilise APC and infantry at the same time but again, it’s not the DF’s way of doing things, too complex.

I don’t listen, I only spit words and make assumptions.

Then use ammo box, faster, quieter, cheaper, isn’t a TNT magnet. Although less cool.

Getting halftracks itself is not bad. Bad is that nothing else will be done to make them more usefull (bigger maps, better flanking routes) because that’s how DF works.

Sis now i talk clear so…

Im not aganaist Halftrucks, im aganaist add them in the current campaigns, add something wo took a veichels slot is worse than a tank and cant drive withaut stuck on every shit (like tank), dont gonna make no happy people (outiside you at this point) so if you want Halftrucks we suggestion @VoyoMayPL to…

WAIT

Aproper campaign wen they can be used at the 100% of their possibility

3 Likes

still fine to us.

what do you know about df if even they don’t know to a point where they keep contraddicting their own statements? :joy:

i can see that.

baaaad behavior.

nope.

because once again, halftracks ammo have at least 9 times uses unlike normal amonution boxes.

which i explained more and more ( which you also liked my own post. says alot of both of you tbh ).

you don’t need any of that.

it’s kinda like the current bikes or any questionable squads.

they don’t need to be buffed to be effective.

as lone there always someone that knoes how to use them.

it’s fairly simple, you get the halftrack, ( that has ammo or medkits, ) and you park it.

so it’s off support to the team.

or use it, and provide cover where tanks can’t.

not that hard.

doesn’t require new maps to make it work.

mhhhhhhhhhhhhhhhhhhhhhhhhh

i don’t think so.

that’s the main bloody point.

i don’t really get where you get this from.

just because replaces tanks squad, the count of active vehicles of this type do not interfere with the tanks on the actual map of matchmakers.

as they are differet vehicles.

df can make another section for vehicles, matter of fact, they even asked in a poll with the introduction of bikes it was necessary.

so they can, and perhaps will.

but i failed to see how an halftracks will take place of tanks in the active vehicles " pool " that the game currently is based on.

maybe the anti tank versions makes sense to do so ( just like the panzerwarfare ) but regular ones, no.

no.

you didn’t need a new campaign for medics.
as you don’t right now.

they just did it so that they can see wether use them or not in others.
( example )

you don’t need new campaigns for testing stuff.

you can pretty much do it elsewhere.

and if they don’t work, remove them like happened before, and will most likely happen.

You think bad

Some one forget darkflow want make bike count as a tank at start

YOU KILLED STALINGRAD EXISTENCE

nope, i did the questionary/pool and i can still remember the options.

which i pointed to not make one because they weren’t used that much
( turned out to be right ).

that is wrong.

bolt action thingies, bombers, fire, customization,

inspite of your hates for stalingrad, ( which it’s justified at the 30% for it’s map and lacks of free to play interesting stuff ) it’s really not that bad.

:+1:

Then build two ammo boxes.

We like the idea, we don’t agree the game supposts it though.

I don’t see how this one would work.

To make it work? No.
To make it good? Yes.

To me it looks like you want to implement halftracks just for the sake of implementing halftracks. No matter that they will be basically a disabled person on a wheelchair.

n-no… because the time that you spend building, you could spend the same time by just driving, getting closer to the objective, and then hope down to fight instead of walking, setting up boxes, and then fight.

it’s an easier process which not everyone does because you either prefer tanks or airplanes.

more goddamn choices.
isn’t what this game is all about?

i don’t see why it should not be a thing.

honestly, the more i talk with you guys, the more i realize i still haven’t saw a good argument against it.

because you all keeps repeating the same points which can be easely disproved.

and i do so ( and i’m keep doing it… )

once again, read carefull this goddamn suggestion:
Suggestion for a Rider’s Class Rework - Concept idea

and to me, you pretty much just dislike the idea of having halftracks based on sentiments or " predictions " that does not speak for the future. without actual reasons of why it’s a bad idea.

for the last time, i want them for having easier " logistics " on the field, make stuff much easier and will be usefull for further gamemodes. enhance the gameplay, while keeping it fair.

to be honest, i never wanted panzerfwares outside some sort of pve rewards to mainly use them there and not in pvp.

but :woman_shrugging:

certainly i want to improve things, not making them worse.

as you both should know by now, i just offered a different solutions to a few problems.

I can spawn as infantry, fight my way through, build a rally and ammo box and storm the point.

Or I can spawn as an APC on the vehicle spawn that is ~80m further than the infantry spawn, drive on the main road and assuming I don’t get HOKed by a tank or TNT (sure inf can also get wiped but APC is a more obvious target) I can deploy.
It would be better if I could not drive on the main road but on most maps that’s not possible. That’s the point.

More like an ilusion of choises to me.

Well, all positive predictions I made (like improving bipods before LMG nerf) were “o kant dupy rozbić” [PL] so now I’m making negative predictions that nothing will be made.

The problem is that there is no logistic in the game. Spawn, kill, die , repeat.

we too