15 would be really rough terrain. The KV-1 would outspeed the T-26 in-game so in no means would it be slow.
Which ones?
And I think they should stay, and I doubt the devs would actually change those, so that should be disregarded in this discussion.
Why not give them more incentive to be played by making their equipment more interesting instead of making it plainly OP?
Well in war thunder, the T-34 and KV-1 are 3.3 and 3.7 for a reason. There is a reason they do not fight any of the vehicles we currently got in Moscow - There is literally no way it will be balanced. Powercreep is through the roof here.
Long 50mm penetrates more than 110mm of armor while short 45mm penetrates 70mm. [quote=“5762269, post:42, topic:2615”]
And I think they should stay, and I doubt the devs would actually change those, so that should be disregarded in this discussion.
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You are just bringing this to give a reason why not introduce kv and t-34. When a new player joins in he will ask himself: “why should I play Russia?”. Honestly why. Russians have worse SMG’s, worse MG’s, worse players, worse ingeneer buildings, worse begginer rifles (m1907 has much worse RoF compared to g33), tanks that are literally made of recycled paper and can be taken out by 20mm autocannon, a revolver that is more joke than weapon… At the end he will choose to play germany and get bored after 1 mouth seeing how easy it is to win and leave and never come back.
Warthunder? Why would I care about that game? Enlisted is not warthunder. This game is balanced in a different way. German team gets something unique and better than allies, allies get something unique and better than germans. If we wanted to balance this game as warthunder. M1 Garand would be tier 1 and StG44 tier 20 so those weapons never meet each other because they are not equal
110mm wouldnt be enough to go through an angled T-34/KV-1 reliably. You need 130+ for that
The SMGs could use a slight reduce in recoil
The revolver definitely needs a big buff
The tanks are honestly fine
The bolt action could use a firerate buff
None of those are reasons to add the T34/KV1
Because the tanks are rated there in tanks vs tanks engagements
And as we have already established that it will be harder to take out a T-34 or KV-1 with an explosive pack due to them being more armored while being just as fast, as well as the fact that the German AT-gun will perform worse against T34/KV1 compared to how the Soviet AT-gun performs against current German armor, it would not be the solution either.
This brings back memories (more like PTSD) from when the T-34 Prototype was a 2.0 battlerating tank.
That is what some people are fighting to get here.
What is your progress in Soviet grind campaign? Did you even try to touch them. Even if I play allies mostly, I do play axis a lot too, Do you know how easy German weapons are to be used, its like clicking on ‘‘easy’’ mode.
KV’s armour effectivness is about 70-75mm of almost flat armor. T-34 has 90mm of frontal effectivness but only 50mm on the turret. Every good tanker will find these weakspots in no time (the game actualy shows you where the weaksots are so even bad tankers will know where to shoot)
any tank in general are mobile. even kv 1s and 2s, slow than others, but still capable to move. even now, if you see a tank, you will not able to place/construct an AT gun that the tank you are trying to kill could be dead by than or moved away.
not to mention, if they see you, they can just move away. and they can simply use machinegun and kill you and your emplacament.
so again, it’s not a viable option.
unless you put the truck with the 88 present on war thunder.
but it wouldnt be accurate, since those cannons were used for AA purpouse, and later on, used as anti tank.
And the problem with open top vehicles is… well, that they are open top… in a game that is infantry focused.
Like I said: the only way to balance these vehicles would be to not add them at all.
Oh I can already imagine the ‘‘What is my Pz III J doing fighting KV-1’s and T-34 1941’s?’’ threads.
just like war thunder, you shoot the crew no matter open or close top.
i’m not so sure about this one. it’s more of a like combined arms, as the studio claimed multiple times that they are trying to recreate the most known battles.
and in every match, there’s the ability to use vehicles.
unfortunally, this is a solution. don’t get me wrong, i do agree with you, ( in order to avoid your next point that will be a thing ) but it’s a bit off not seeing the iconic vehicles for the russians.
truee. it’s not something people will like to make or read. since the first player impression will decide much about the future of this game.
Well guys, talking about light tanks on Deutschland side devs just forgot about PzKpfw 38(t). I don’t know why but it’s proven to be used in the battle of Moscow.
are you some sort of time traveler or what?
jokes aside,
just for the recon, enlisted battle of moscow it’s setted during 1940/1941.
the Panzerkampfwagen VI or Tiger I it has been comissioned during the 1941 and the production started during August 1942.
so, no. the german side cannot have tigers. the " latest " german enginnering were the initial panzer 4s.
so if we speak in gameplay terms, russians should not have any heavy tanks, because germans does not have anything to counter those.
EDIT: there are a couple of tanks, such as the sturmpanzer II that could pen kvs. and panzer 4 f2. but… it’s not gonna be fun for any of them. as they are different tanks and much more weaker.
in a scenario where kv2 and kv1 are a thing alongside t34s, yes.
if you read reports from germans, they had a lot of troubles in fighting those. the germans “won” over soviets forces the first years because of the better coordination between panzer and others branch forces. while the soviet were affected by low morale.
speaking of gameplay, even if you are not an ACE with kv1s, kv2 and t34 you have more space for " punishment " such as surviving and bouncing a lot of shells compared to the german tanks.
( and no, i’m not defending german suffers or russian bias. that’s a bs )
yeah, but during the current preriod, as much historically accurate would be, it can be a pain in the stomach for german tankers.
and if the devs are gonna counter heavy tanks by changed some parameters ( liked happened of 20% buff on soviet weapons for infantry regards ) like the one done in the past, it’s just gonna make people leave. and no fix the actual issue.
this is why in my opinion in enlisted when it cames to vehicle, should be somewhat balance between each other.
or people with starter tanks will rightfully complain about not being able to do much against veteran tanks.
Well i agree that it should be ± simular vehicles at least they should be the same class. But we should not forget that the real problem with tanks here is anti-tank infantry units.
i don’t understand why people complain about anti tank stuff when we have rifles, grenades, planes and tanks too that can deal with them for moscow, and rpgs or rocket tubes in the normandy and berlin.