agreed. imo healing should be very well rewarded, it seems that in most cases the medic can heal faster than soldier can heal himself unless he has healing perk so medic healing should be always very quick imo and healing speed perk should be therefore removed
Basically wanted to write what @47094123 wrote.
The medics face massive usage because they are better Tier I Assaulters. Not many people uses their tactical value, which is also mostly limited to stalements (also think that its easier to heal as defender than as attacker). That they dont even limit their squad was a bad idea in second place (first one was giving them SMGs) and will be funny once we get PPSH access… CQC madness in the CQC I guess (but at least you get good amount of xps for healing).
Also remembers me on the Beta days with the premium squads.
That is something I would rather want to forget… sadly we are seeing how is this mess slowly creeping its way back to campaigns.
all medics will be most capable with semi auto rifle imo
I dislike them heavily for having SMGs. We should rather have an Assaulter I squad and since the medics are a beginner squad they will be used no matter what weapon they would get (rifle would be preferable) and won’t be seen in endgame anyway.
The only somewhat legit long term use that I see is as squad assets.
When they announce medic are coming to the game i didn’t expect it to be a whole squad of 5 man medics rather a sub class that don’t have a dedicated squad of them
Yeah it’s weird but then again so are (premium) squads full of MG gunners. There usually was 1 in a squad.