Medic

Rudy here isn’t looking too good either.

4 Likes

He’ll be fine, he just needs to get to the first aid station. Take some ibuprofene, plenty of fluids, lots of rest, avoid spicy and salty food - he’ll be back on the frontline in no time.

4 Likes

rudy is everywhere and nowhere in the same time ^^

His boots are still standing straight. Means he’s fine, get back to work!

and for beeing historically accurate some pervitine :face_with_hand_over_mouth:

1 Like

Everything is correct and it is necessary to fix the bug,when a soldier with a perk of 200% hp from the medkit treats an allied bot,then it restores the standard number of hp.

It’s not a bug, the perk dictates that “medkits restores 200%…” But it never says the kits MUST be used on the soldier having them equiped. It’s a good thing in fact, having this perk equiped on a dedicated soldier would truly makes him a medic.

2 Likes

It seems to say about + 200% hp when using a first-aid kit, without specifying exactly where it will be used.

Here is my machine gunner with this perk + with the speed of treatment treated a soldier for me and he did it

  1. With standard speed
  2. Without the effect of 200%
    and it’s a shame.

While you share great ideas (please next time do paragraphs) I don’t think it goes well for Enlisted since the maps/fighting zone are small and respawn time are quite fast.

It’s not like Arma 3 or Post Scriptum where you can find yourself walk for 10 minutes.

Or maybe at least make a ressuply box that allows you to get 1 medikit back. Only with the engineer squad (not a engineer in another squad). You get only one per soldier and only if that soldier was carrying a medikit in the first place. Your soldier wasn’t carrying one, you can’t get one. You were carrying 4 of them, you can only get 1.

But more than that, no, i don’t think it’s suiteable.

Well I say you should get double points for killing a medic. Kinda like in call of duty zombies, “Double points!”

well this blow up quicky but yeah this is just my idea though really its a bit hard to survive after you got downed once and used your medkit. really want to have at least another form of survival in from of a medic to actually prevent the momentum of a push from slowing down because ivan kept deleting the push. it would also help with the game if medics can actually ensure the survival of the team and keeping the momentum going. But again really depends on how they made them.

Nah, unless you take medkits away from everyone else, I don’t want this. The ability to heal friggin bulletwounds mid-battle is already ridiculous. I don’t want even more healing.