Hello again, bandeide here. it’s a long time i have been not in the forum so i used to make utopia topics that explain many ideas all together in one. so let’s get started.
------------------------------------------------- Med Boxes ------------------------------------------------------------------------
Med Boxes hold a insane protentional, and one of it’s protentional is the ability to heal ALL SQUAD, that’s right. instead of a player use the medic to heal individual soldiers, he can just drop the med box press X on it, and everyone will go there grab med kits and heal they self’s.
since the team have medic squads whit five medics and five med boxes, it will not deplete to soon such med kit source.
Medics will also be able to refill those med boxes whit doses it uses to heal wounded soldiers. it’s also necessary to decrease the score by each med kit grabbed. 10 xp per med kit grabbed is fine.
------------------------------------------------------- Medic squad structure -----------------------------------------------
Medics are not always available in squad structures, even new one sometimes does not have medic slots. there a simple or more complex ways to solve that. one of they is where there are a assaulter slot possibility be also a medic possibility.
don’t be afraid to place four options, has long there is only one medic slot per squad. and one of the reasons many people don’t have medics is that they CANNOT have medics in they squad structures. so this is protentional something to change.
--------------------------------------------------------- Medic Large Med Bag ---------------------------------------------
A Large med bag will do nice has well. since the medic should be the mostly tough guy in the squad. he need more med kits for his own, the Large med bag will be abble to carry 3 med kits, and also double the doses of healing charges.
------------------------------------------------ Assaulter tier I, Medic Tier II and III -----------------------------------
This is simple to understand. so new players the low level SMG is something upgrade a lot they firepower. since they compete whit BRII players, it’s wise to give new players firepower to match LMG and other stuff. Tier II and III medics will be also good, since all they perks cost a lot of skill points, and it will be nice so someway have more.
---------------------------------------------------- Smart Medic engagement AI -----------------------------------
I don’t believe it will be HARD do that, just hard. if a medic engage a enemy, he will shoot. once he is off combat he will heal people. since the game already have a status where the soldier is under fire. just remove the automatic heal behavior once he engaged. it should be relative simple for a AI implement.
-------------------------------------------------------- Die Hard perk ---------------------------------------------------------
be default soldier in enlisted die when they don’t have anymore med kits, this perk allows the soldier to stay wounded even without med kits. it does not stack whit the other perk, that make more time to be healed. it cost only one weapon skill, so it’s wise every soldier have it.
the perk is just a ideia, DEV,s can make it be a default feature of all soldiers. i still prefer the perk has well. but what is important is that the medic is able to save a soldier how cannot save he self. that make it more relevant.
------------------------------------------ Conclusion --------------------------------------------------------------------------
Don’t know what of those suggestions will be accepted if any of they will be. but here is the Utopia topic. a Brainstorm of ideas collected before and some new ones. more important
Medics should be important has engineers. and for that happen, they need some sirius buff.